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  1. Changling Bob

    General Can I Have Your Digits?

    Due to the way rarities do things to real sets that they don't do to cubes, we probably need to do everything by as-fan. There's no value in saying that some set has 15 one drops (or whatever); there is value in saying 1.2 cards in a booster are one drops. E: Also this kind of bullshit...
  2. Changling Bob

    Sets Grey Merchant of Asphodel is the Best Card in Theros

    Grey is correct, gray is american. E: And I have a total blind spot to artefact now. Goddamnit.
  3. Changling Bob

    break-the-rules cube

    Lorwyn was treefolk, goblin, elf, giant, kithkin, elemental, merfolk, faerie; warrior, shaman, rogue, wizard, soldier; changeling. I might be missing something? Way more race types than I was expecting. E: hahahahaha
  4. Changling Bob

    General Print this Wizards! (So I can put it in my cube)

    Of course it's bonkers! That's what enamoured me to it as a design! If red gets easy counterspells, I'd want it to have some catastrophic drawback somewhere, because that's kinda how red needs to function.
  5. Changling Bob

    General Jitte and assorted GRBS, P1P1, etc.

    Stone rain is a three mana spell if land destruction is designed to be viable. It's deliberately held back because, lets be honest here, we want to play magic. If land destruction is good enough to consider running at tournaments, we end up playing 'I hope you can win with only 2 mana (you can't)'.
  6. Changling Bob

    General So... effects? Or how to play more combat tricks

    The decks that don't care about blocking profitably don't care about tricks, so they just don't draft them; this leaves them open to table to the creature decks that do want to combat profitably. At some point we should really do some analysis of trick density, creature density, theme density...
  7. Changling Bob

    General Inspiration: Environment and Card Design Ideas

    Templating: target instant or sorcery card in your graveyard with converted mana cost 1 gains "Flashback {0}" until end of turn.
  8. Changling Bob

    General Print this Wizards! (So I can put it in my cube)

    Yeah, but it'd give you some sweet stories. Surprise counter your spell so I can win next turn seems like a good use of that sort of lose the game shenanigans, although since it's flashback you'd need a discard outlet to get properly free. Might be awkwardly splashed into non-red decks at that...
  9. Changling Bob

    General CBS

    So, er, I never read people's cubes. If I want to get a feel for them, I draft them on cubetutor and see what I see. I probably end up with first level thinking decks, but I see what's floating around that's non-standard. I can't parse that many cards.
  10. Changling Bob

    General Print this Wizards! (So I can put it in my cube)

    Flashback: you lose at the end of your next turn?
  11. Changling Bob

    General Jitte and assorted GRBS, P1P1, etc.

    Right, and then that is a deliberate decision to make attach-ing things less good, which means your auras and other equipment also have to be pretty insane to be any good at all, and limits the viability of combat tricks that don't just end up with you 2-for-1ing yourself. Giant growth can't be...
  12. Changling Bob

    General Jitte and assorted GRBS, P1P1, etc.

    But seriously, I think we should talk less in absolutes ("Jitte/Batterskull/JTMS is GRBS", "4 Gravecrawlers is dope"), and more in, like, "Jitte is red flagged for GRBS, but should be ok if xyz", "multi-crawler works well if you support themes xyz".
  13. Changling Bob

    Sets BNG Spoilers

    Well that's some mad limited fodder.
  14. Changling Bob

    General Jitte and assorted GRBS, P1P1, etc.

    Its almost as if card power levels are context dependent :D
  15. Changling Bob

    General Life Gain as a Thing

    I run swift justice because it's a pretty neat trick, without any lifegain shenanigans.
  16. Changling Bob

    General Inspiration: Environment and Card Design Ideas

    I meant to do this, but haven't had the motivation to do introspection or large posts for the last couple of weeks. Its on my to-do.
  17. Changling Bob

    Sets BNG Spoilers

    Mill god plus triton tactics seems fun. For varying values of fun. I'd run him, but might cut the mill everyone 7 sorcery with flashback who's name I've forgotten.
  18. Changling Bob

    The Dandy Cube (Chris Taylor's Cube)

    Now that they're mentioned, I remember them (or at least can deduce), but wasn't sure what you meant before that.
  19. Changling Bob

    Sets BNG Spoilers

    I didn't mean to be a dick here, so sorry if I came off as one. Shitty day at work.
  20. Changling Bob

    Sets BNG Spoilers

    1W: next turn your creatures get +1/+0 until end of turn and deal 4 damage to the 1 power creature of your opponent's choice, unless your opponent deals one damage. best sorcery. certainly better than the 1/1 that turns into a 3/3.
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