So, the discussion on swift justice in the lifegain thread got me thinking about combat tricks. In regular limited they're an everyday part of the experience, but in cube they're relatively scarce. Jason's comment really stood out:
I have some questions for consideration:
* What is it about 'regular' cube design that means that combat tricks generally aren't included? Is it the curse of power maximisation? Is it the density of instant speed removal? Is it that they lack excitement?
* In what sort of cube environment would they be 'good' or attractive picks? Do they need to present synergy, such as the lifegain theme Jason is trying, or the high number of heroic cards in FSRs cube?
* Are they only worth including if they're attached to a body,eg. briarhorn or come with flexibility attached, eg,simic charm?
* How many or what sort of density would you need to have in your cube so you have potential level 2 play?
* What combat tricks do you like from regular limited play that might be fun or interesting for cube?
* What tricks do you play now and is it good?
I don't think it's unfun, so much as there's potential to Level 2 play (and beyond) if people are aware of the possibility, and if the possibility is actually worth considering. If the combat tricks are so rare that your best line is to pretend they don't exist, then you might not be presenting the most sophisticated gameplay options.
I have some questions for consideration:
* What is it about 'regular' cube design that means that combat tricks generally aren't included? Is it the curse of power maximisation? Is it the density of instant speed removal? Is it that they lack excitement?
* In what sort of cube environment would they be 'good' or attractive picks? Do they need to present synergy, such as the lifegain theme Jason is trying, or the high number of heroic cards in FSRs cube?
* Are they only worth including if they're attached to a body,eg. briarhorn or come with flexibility attached, eg,simic charm?
* How many or what sort of density would you need to have in your cube so you have potential level 2 play?
* What combat tricks do you like from regular limited play that might be fun or interesting for cube?
* What tricks do you play now and is it good?