You have valid points but I think it is possible by including cards that forces creatures to attack, cards that make an opponent lose life, poison/infect, enough destroy, and last but not least alternate wins.
Well, one should learn the power of removal. Otherwise that player folds due to an utility creature.
What if we made that you get to choose an emblem, but that that emblem holds for both? Or you can choose whether the emblem holds for the opponent or yourself? That opens up a whole different...
Transcendence and start at 0 life is still deal 20 damage/life loss right? So not useful I guess?
Burn spells are not oops I win. Worship emblem makes life loss more valuable, and one needs more destroy. Worship in play however give games more tension. Can the opponent remove mine? Note that...
Is transcendence not the same as unlife? Life gain becomes oops I win…
how about Worship |usg
this changes the rules but has not the oops I win factor.
plus starting with transcendence makes for really quick games…. Read, turn 0
The point I tried to make is that in a topdeck mode I rather have a 1/1 which filters me than a land. Yes, it is vulnerable, but destroy is not cheap. If the opponent is destroying my land I am quite happy.
I like emergent. It makes the land a creature which makes it a better card than rampant in my book. Rampant growth is a real bad topdeck, emergent slightly less bad. I cannot see your cube but I do not know edge is better than growth in your cube.
Either they do the same, or one is sacrifice a...
The dream with rielle is a wheel for 7 and then you get 7 additional cards. Eruth does the same and more.
Rielle needs a card to go off, eruth is the card that makes you go off by making your draw one draw two. In most scenario’s erith is stronger, especially in storm (unless you need a...
Isn’t razorfin hunter and the likes a better fit for call of the death-dweller?
doing damage only once and being a roadblock is maybe a tad to fragile?
I find it strange that a tap symbol is copyrighted. Many games use it and it is very natural. It is like copyrighting the hand sign you should use when you bike and want to make a turn.
Furthermore, they just should make great cards. When a company resorts to blackmail it is often a sign that...
Is it that hard? Just use two coins or something like that to hide the upper right mana cost and the lower right p/t.
Do not use the same items to denote +1/+1 or something else
True, but this also holds for wishes…
The point was that wishes suck in cube due to forcing the target to be out of your deck as opposed to the tutors.
The tempo argument is valid, but I prefer it when you can durdle a turn without losing (but also not without a penalty).
Well, this exactly does not hold for tutors. Tutors are just like the good cards in your deck so a tutor becomes the best card you can tutor for as opposed to wishes where the wish requires the card to be outside the deck. In other words, a tutor is exactly like you had the card in question...
I guess it is powerful, but fair? It becomes w: create a 1/1.
Maybe it is too powerful. I would pick a deck from your new cube and see how it fares against this combo. If it wins half, then it is okay.
Monument cost 3, adds nothing to the board