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  1. sigh

    Erik's "The cool side of Magic" cube

    I use a very similar approach for my cubing because I'm rarely at 8 players. This is a pretty elegant way to handle lower drafter numbers and is very intuitive for the players too.
  2. sigh

    Sets (STX) Strixhaven Testing/Includes Thread

    I think I am the same shift, since I used to extensively play constructed years ago, but now exclusively play casual.
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    Sigh, again?

    {R}{G} Lands-Matter Grind Gameplan: My pet deck, to be perfectly honest with myself. This deck is taking the lands-theme being built into the cube and turns them into raw resources to power effects. Burn spells, repeatable burn effects, draw effects, and so on. The game's end plan is often to...
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    General Forum upgrade: tomorrow at some point (Sunday, April 25th)

    Yeah I was looking for the numbered list function yesterday. Couldn't find one obviously, but I did learn that there's an "inline" spoiler function now. Did that always exist?
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    Sets (STX) Strixhaven Testing/Includes Thread

    Many of us here do the exact opposite, and (seem) to enjoy any mental anguish that might accompany it. Stepping off the highest power band frees up so much design space!
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    Sets (STX) Strixhaven Testing/Includes Thread

    Regarding cantrips, I'm specifically talking about blue ones (which is probably what you are going to be talking about in a YP deck). Grillo has made an abundance of arguments when he was here as to why and how this fundamentally shifts the balance of deck building towards blue and smothers...
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    Sets (STX) Strixhaven Testing/Includes Thread

    I never specified that hard casting the 7 drop was the main deck plan. Thats something you are extrapolating for yourself on a theoretical example of a 7 drop being in a hand turn 1 that wasn't even an example I came up with! And anyways my format sees 8+ drops being hard cast all the time. It's...
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    Sets (STX) Strixhaven Testing/Includes Thread

    I have spells decks, the rest of the cube pushes it out from operating effectively. It's not good in all contexts, which was the entire point of the original comments before everything went to shit. I very clearly defined why it doesnt work for me from the beginning, so why should I credit...
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    Sets (STX) Strixhaven Testing/Includes Thread

    The effectiveness of the actual 2/1 and 1/1 outputs can vary widely between cube types. In my cube they are almost useless for the deck they appear in ({U}{R}), and the draw order restriction only adds to this lack of usefulness. I have a high density of spells available for use in spells decks...
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    Sets (STX) Strixhaven Testing/Includes Thread

    We aren't seeming to grasp the actual point of the arguments being made here, and more importantly the context they are based on and originally aimed at! (Inscho, japahn, mine, and ravnic's cubes). The fact that you are using Uro and Klothys vs. Grave titan as your examples of why my one...
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    Sets (STX) Strixhaven Testing/Includes Thread

    The power level can get close to constructed, that doesn't necessarily make the decks play anywhere close to the same. Almost all constructed decks run on 4x copies of most of their best effects. You just don't get that in cube unless you specifically build to accommodate it. I'm not arguing...
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    Sets (STX) Strixhaven Testing/Includes Thread

    We aren't playing in constructed, hence my postscript on that: maybe your decks play like constructed, but none of the decks I've seen in my cube or other cubes like it have anywhere near the urgency nor the consistent, honed plan that a constructed deck does. Having one high drop early is...
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    Sets (STX) Strixhaven Testing/Includes Thread

    How good cards feel in play is as or more important than how they actually play in practice. Human brains are wired to remember negative experiences, no matter the average positive performance (it's something like 4x the affinity for negative experiences compared to positive ones, but I may be...
  14. sigh

    Ravnica's 9th District

    Sweet deck! I love that sort of playstyle. Looks like things are coming together!
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    Sets (STX) Strixhaven Testing/Includes Thread

    Rasta' Than Light, the hit roguelike Jamaican-themed videogame.
  16. sigh

    Sets (STX) Strixhaven Testing/Includes Thread

    japahn already mentioned that the winrate isn't heavily impacted or even relevant to our point, even though it can play a part. Champ is still much worse for your chance of winning turn 4 or even 3, compared to turn 1. This is about cards like it being a worse and less consistent play...
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    Card/Deck Single Card Spotlight

    I think you overuse the term cheap baneslayer lmao. I do get your points, but for a lot of cubes the two simply don't compete, and both are very effective and useful additions, that are better at different things for different reasons. For what the Skyfisher is good at and run for, it's a lot...
  18. sigh

    Sets (STX) Strixhaven Testing/Includes Thread

    they still have the flaw of requiring to be drawn in a certain order, as opposed to something like Tarmogoyf, which counts previously-achieved game actions as well as future ones (counting existing GY types and adding anything new that enters later). If I draw something like Champion of the...
  19. sigh

    General Forum upgrade: tomorrow at some point (Sunday, April 25th)

    I'll repeat my request to get ci, c, and cubedeck added to the shortcuts; like it was before. freehanding BB code can get tiring.
  20. sigh

    General Forum upgrade: tomorrow at some point (Sunday, April 25th)

    See my post in the thread shamizy. Something went south with your formatting. For example: Champion of the Parish Thalia's Lieutenant
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