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  1. Grillo_Parlante

    The Penny Pincher Cube (360)

    Ok, here is an example of a storm deck. It works by assembling cloud of faeries, ghostly flicker, mnemonic wall or scrivener, and some number of bouncelands or familiars. Ghostly flicker lets you blink two creatures. If those cards are cloud of faeries and wall/scrivener, you can create an...
  2. Grillo_Parlante

    The Penny Pincher Cube (360)

    Hey guys, sorry for being away from the project for so long. Had some real life things come up and needed to do some redesign anyways. Anyway that someone with moderater powers could take out the singleton portion of the title? Would appreciate it. Anyways, I went through the af section and...
  3. Grillo_Parlante

    General Fight Club

    I've stumbled across a few ways where storm can be good. I think in a more grindy, lower power format with bouncelands, its very viable, since the enablers are stuff like cloud of faeries and snap, which can support both tempo and ramp in that context. Your kill conditions like empty, grapeshot...
  4. Grillo_Parlante

    General On this forum, how many schools of thought are there?

    Well, this is interesting; these seem to be the three main planes, placed upon a sliding scale, and allowing for overlap. 1. Refined power max <---> ground up design 2. Restrictions don't breed creativity <---> restrictions breed creativity 3. Divergent design<---> convergent design I hadn't...
  5. Grillo_Parlante

    General On this forum, how many schools of thought are there?

    I think I've heard so many different definitions and uses for the terms "tempo" and "aggro-control" that I'm not even sure how helpful the terms are at this point. I don't really agree with those exact divisions, though I do think there are a few branches of thought. I tend to view Jason's...
  6. Grillo_Parlante

    General CBS

    I had elixer in my cube for exactly one draft. It was just too oppressive on mill strategies and rewarded board stalling as a strategy. There is also no real reason to have it as a tool to avoid self-decking, which 1) shouldn't be an issue, 2) takes away a lot of the drama when a mill deck is...
  7. Grillo_Parlante

    General Fight Club

    I run sun titan, the effect is super sweet, and you do need to build around him to get value. There are also a number of matchups where he has been actually bad. That being said, if your format is less tempo, more grind, or has a lot of mana acceleration, I suppose he could be a bit much...
  8. Grillo_Parlante

    FlowerSunRain's Cube

    Is fetter's too slow for your format? I really like the card, and the 4 life helps make up for the tempo loss, but tapping out turn 4 to try to play a piece of spot removal on something that probably cost less seems a bit awkward.
  9. Grillo_Parlante

    The Penny Pincher Cube (360)

    Yeah, after thinking over modin's post, I decided he was right, and started toying around with the blue section. Most of the compromises to accomidate singlton weren't that bad until I got to the artifacts, so I basically had to make a decision between whether I really wanted to support those...
  10. Grillo_Parlante

    The Penny Pincher Cube (360)

    Do you think Esperzoa is worth its slot? I know its hard to tell before playing a few games, but it seems to me that in a world where you are under pressure, he is pretty bad, but in a more grindy game he is going to be pretty fun The format looks pretty grindy at this point, so I think he...
  11. Grillo_Parlante

    The Penny Pincher Cube (360)

    Made some changes, added some more raw power to the af section and cut some of the white metalcraft creatures. In the test draft, things felt much smoother, though I get the sense that cube tutors AI is making my life difficult by picking artifact lands it has no reason to pick. I went in...
  12. Grillo_Parlante

    The Penny Pincher Cube (360)

    Looking it over, I think the basic idea is still valid: artifacts + mana fixing artifacts for a multi-color deck. The green metalcraft cards are not bad bodies on their own. I think the real issue is some of the low cc white metalcraft guys. They really pressure you to take cheap artifacts in...
  13. Grillo_Parlante

    General Blue creatures

    Chris, what really hits your format hard? How do your games develop, and what is an effective way to disrupt the development of your different archetypes. Go wide with the brainstorming. Are your green decks vulnerable to having their mana dorks killed? Do your aggro decks burn out after a...
  14. Grillo_Parlante

    General Blue creatures

    hmmm...I feel like we are talking past each other here. Are we having a productive discussion about implementing blue aggro-disruption strategies in cube, or is this about venting over past difficulties getting those strategies to work? If this is about justifying a bad experience in cube...
  15. Grillo_Parlante

    General Blue creatures

    I don't know what to tell you, if you are playing a tempo deck and reacting to your opponent constantly, you are not really playing a tempo deck, at least not well, and you should expect to lose at that point. Dungeon geists is just one example of a disruptive play that applies pressure, and...
  16. Grillo_Parlante

    General Blue creatures

    Yeah, I'm not disputing any of those situations would be problems. I'm just saying that these decks thrive on presenting a combination of early pressure and disruption, and to be viable you need to give them disruptive tools and cheap threats porportional to the environment they inhabit. You...
  17. Grillo_Parlante

    Innistrad Themed Cube: 360 Unpowered

    Yeah don't worry about, I don't get defensive about this stuff. Though maybe I should consider renaming the thing at this point.
  18. Grillo_Parlante

    The Penny Pincher Cube (360)

    Yeah, I added those cards in last night and did a few practice drafts. The decks came together pretty well. You are spot on about streamlining those auras, though that is in general something I will have to do for the entire cube down the road. Yeah, the volume of non-narrow...
  19. Grillo_Parlante

    The Penny Pincher Cube (360)

    I'm going to have to tune some of the sections it looks like in the near future, white and green are stilling to get pretty full. Blue I'm pretty happy with, though I think their are maybe a few loose cards in the section until I can start doing some practice drafts. I put regress in for rescind...
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