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  1. sigh

    Card/Deck Graveyard hate

    I find myself annoyed that there is so little grave hate in white! One of the comments (again) from my recent draft was maybe a little more hate. Only problem is: grave hate is in the same colors as one of the best decks to abuse the GY in my format, {G}{B}! So the drafter had the shenanigans...
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    Sigh, a Cube

    More in-depth draft post later, but these guys were #problematic today. I need to refocus slightly on my midrange creatures, working on finding slots that build on archetypes without just being 'strong'. huntmaster of the fells Rekindling phoenix Falkenrath aristocrat We were playing...
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    General GRBS colorless pack 1 pick 1 cards

    I have a very tight-knit group, and we have a resolved, healthy (as healthy as you can reasonably get) meta with roughly agreed power tiers and deck-building choices. I think many bad situations arise from one thing: that it's casual. There are no real rules to speak of, no overarching...
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    General GRBS colorless pack 1 pick 1 cards

    Sounds like great ideas for a new cube. But they are like foundational, sweeping design changes, not something simple like "shift your wraths up one CMC". Not so great for pre-existing carefully tuned environments that simply have different goals and aren't designed to handle the classic powered...
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    General GRBS colorless pack 1 pick 1 cards

    My group recently built "1DH" decks, where every cars is $1 or less. It partly gets around commander's biggest failing: the power level can vary wildly between people, play styles, shops, etc. It's been pretty fun so far. Kinda like pauper, there's a surprising amount of really powerful stuff...
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    General GRBS colorless pack 1 pick 1 cards

    Yeah she's a pretty classic example. Another classic is Armageddon Which takes the game and immediately boils it down to the board state. Also a great example of how context and group dependent these cards still are, as some people are cool with this effect.
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    General GRBS colorless pack 1 pick 1 cards

    Game-Ruining Bull Shit Stuff that totally centralizes the game around itself, invalidates some or a large part of what else is happening in the game, and makes people feel bad. Sol Ring might not actually win games on it's own, but the entire pace of the game is set by Sol Ring, and the other...
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    General Rivals of Ixalan (RIX) Spoilers

    seems strong with that enrage dino that puts a +1/+1 on each other creature you control when damaged :eek:
  9. sigh

    General GRBS colorless pack 1 pick 1 cards

    I think most of these phrases are used in a "reductionist" way because it reduces analysis paralysis and reduces the strain on monitoring/building formats. I don't have time to make detailed notes about each and every possible card that can go into my format and each and every possible nuanced...
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    General Interesting p1p1 Red Cards

    Mizzix's Mastery is great on it's own, simply as a spell recursion effect in red. And since you mention it, one of my faves by far: pyromancer's goggles and a great pull into Rx aggro (RW specifically, maybe): kari zev, skyship raider
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    General GRBS colorless pack 1 pick 1 cards

    I've found Chrome Mox to be quite reasonable in a RT cube environment. Exiling a non-land card is quite the hefty investment. I want to try Mox Diamond too, but I do feel that it would be too good :confused:. No one's talked about it, but let's be real, it can be GRBS in it's own special way...
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    General Interesting p1p1 white cards

    Monastery Mentor Wrath of god Are a couple cool ones, but overall I also struggle actually picking a white card P1.
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    General Rivals of Ixalan (RIX) Spoilers

    hadana's climb I saw this tested yesterday, in EDH mind you, and I really like it. Enchantments/Artifacts that trigger at the beginning of combat are the bees knees, removing some of the delay in playing a card that won't do anything until the next turn. even if you don't flip it, it is...
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    Card/Deck Low Power Card Spotlight

    Thraben Doomsayer seems like a perfectly decent card even without the fateful hour adder. Pumping out a token per turn for free is fine for lower pressure formats, but putting it into some WB life-pay sheel seems to make it quite the assertive finisher. Neat card!
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    Card/Deck Low Power Card Spotlight

    More fun version I think triskaidekaphobia
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    General Custom Cards: The Lab

    might want to play around with the amount of cards exiled, but seems like a sweet land, especially for GY formats where exiling some number of cards can actually be an interesting/meaningful decision
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    Card/Deck Single Card Spotlight

    There's no way they could have made all cards that represented eternals to be 4/4's, especially in a small set. Just one downside of a flavor-driven mechanic. I use both embalm and eternalize. They are a very potent and useful pair, so I'm not shorting myself on utilizing them.
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    General Game Design - Threats vs Removal

    Analyzing your top end seems like another important step in determining what you need to do with your removal suite, great point RBM. It has to be reasonable to maindeck and cast your expensive creatures. If they are just getting consistently KO'ed by efficient removal before they can get proper...
  19. sigh

    General Game Design - Threats vs Removal

    I think the crux of it is definitely that removal is intrinsic. You can't just decide on it in a vacuum, removal choice determines the creatures that work best in the format, those creatures determine the decks that are best, that determines which removal is most needed, which- Some other...
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    General Colorless Activation Lands

    Pretty fond of hostile desert Geier reach sanitarium Ash barrens Pretty strong dislike wasteland Strip mine And uh, I guess out of principle inkmoth nexus I don't think the CT linked is complete. where is Ancient Tomb, for instance?
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