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  1. CML

    Article ChannelFireball: Dragon's Maze Review

    dom and jason -- my 2¢ on card evaluations: savageborn hydra -- this card was a ridiculous bomb at any CMC at the prerelease and in cube he might be very good too. double strike is both fun and abusable and the 'add heads for 2' ability is insane. ruric thar -- RG would love another six-drop...
  2. CML

    Article ChannelFireball: Dragon's Maze Review

    jason -- don't let the mean people bother you, they might not actually be mean and you're happy and your articles are sweet so who cares. leave the bad responses to criticism to wizards employees, cedric phillips, zac hill, and other people that aren't really happy. (for what it's worth, the...
  3. CML

    General Opportunities and Ideas

    jason -- see, they do have an incentive to make a nice cube thing on modo, just like they have an incentive to make modo anything other than a steaming pile, but they don't think they do, because it would cost money, just like adding more people to the pro tour, which they lose money on (in the...
  4. CML

    General ChannelFireball: Learning from Legacy, Part 1

    thanks for the advice on pop, seems unfun to just get people for 10. 'you mean i shouldn't've drafted any of the 80 non-basics?' of course 4c midrange of the standard / modern variety isn't possible in cube -- even if you ran ~1/3 lands in a small cube including doubled fetches, which not even...
  5. CML

    Article ChannelFireball: Dragon's Maze Review

    i love the point about green lacking 3's. for constructed players this is counterintuitive since every GWx deck ever has too many three-drops. standard had wolfir avenger, hammer elephant, silverblade etc. and in legacy you get to choose from kotr, lily, souls, and a bunch of others (my theory...
  6. CML

    General ChannelFireball: Learning from Legacy, Part 1

    jason -- thanks for posting this again, one of the best articles on fixing and synergy ever (in addition to touching on a bunch of other topics). i'd've gone further in debunking the '5c myth' that is used as an intellectually dishonest excuse for conventional cube's flaws but you're not me and...
  7. CML

    Nathan's Cube

    orzhov: because the multicolor section is 5 cards (including the underpowered sin collector and obzedat's aid), white has such hits as steppe lynx elite vanguard and savannah lions, the black section is schizophrenic as described above, and half the games you get color-screwed or lose to solas...
  8. CML

    General Simulating 8-man decks with 2 players

    jason -- it sounds worth a try, let us know how it goes? as a point of theory i've noticed decks in 6-man drafts are remarkably different from those in 8-mans. they're a little 'rougher' with a more 'defined theme' or 'plan' and therefore a bit more power than an 8 or 9. for example, i'm more...
  9. CML

    Sets Dragon's Maze fully revealed

    flesh and blood is a good one
  10. CML

    General Sweet cards you would love to draft with

    Unhinged anyone?
  11. CML

    General (theory) playgroups and the cube teleology and experience

    jason -- on the topic, your predecessor on cfb (andy cooperfauss?) had an article analyzing the amount of fixing in various multi-color limited formats, but sadly i can't find it
  12. CML

    CML's Cube (405, polychromatic)

    jason -- i love cip effects too! so much that restoration angel is one of the few universal 'high picks' in the cube, and once every few drafts someone is able to venser venser. maybe i love them a little less than wizards design right now but i do love a nice 187. your insistence on this point...
  13. CML

    General Quilting: a two-player draft format

    I love it, just fucking awesome. (i agree with jason that 32 seems pretty small but i defer to your expertise.) q's: have you tried it with 3+ people? have you tried varying some of the parameters (mainly # of cards)? do you think a 'fixing draft' afterwards per jason would be fun? any other...
  14. CML

    tomchaps' cube

    i don't really have any overarching suggestions aside from my usual ones about a nice and shallow power curve so i'll just suggest you try it and see how it goes! also your fixing is strongly skewed towards slower decks (bouncelands, signets), maybe proxy up some high-power untapped fixing and...
  15. CML

    CML's Cube (405, polychromatic)

    haste goes a long way. i guess having a bunch of 5's isn't too terrible, maybe i could just add a thundermaw and be done with it?
  16. CML

    Eldrazi Domain Cube

    fires >> urabrask the hidden or madrush cyclops? even hellraiser goblin is stronger imo
  17. CML

    General (theory) playgroups and the cube teleology and experience

    well, all constructed manabases are greedy in their own way and yet cube manabases by definition are always worse. i'm curious as to why you (think you?) dislike "awesome mana" given that the "tension between power and consistency" is stronger in cube, the "4c good-stuff" deck is never possibly...
  18. CML

    General (theory) playgroups and the cube teleology and experience

    not to derail the thread too much but part of my point was that a 'constructed-quality manabase' is not possible in cube, even in my cube, and the 'tension between power and consistency' is stronger when 'fixing or a spell' is an actual choice, as it isn't in III (you noted above) or in the...
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