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  1. CML

    General latest MTGO changes

    per the article, is this not the exact same cube from the players' championship? if it is, then it's exactly the same cube as before. 150 cards have changed but they were by and large not cards anyone played, and they still aren't; the fixing is still too sparse and control-oriented; aggro is...
  2. CML

    CML's Cube (405, polychromatic)

    yeah, morph (if you do want to include it) is very playgroup dependent in cube (see also: richard garfield, ph.d.) but god was it a great draft mechanic. it elegantly increased the amount of complexity on multiple levels. (level 1 -- what morphs do they have? -- is the obvious one, but level 0...
  3. CML

    Card/Deck Mana rocks / Colourless mana fixing

    yeah, just throwing out some ideas, of course most of them are terrible! good points about blightsteel being too good / platinum angel being too bad, i agree with the specifics and the thought process. i haven't ever tested tinker (not my thing) but blind, i guess i'd go with Myr Battlesphere...
  4. CML

    CML's Cube (405, polychromatic)

    hey tom -- i'm glad you asked about morph, i've been wanting to write this one for awhile. i love morph. morph is just fucking great. it's my second-favorite draft mechanic of all time (after cycling obv). however! finding fun morphs within the context of my cube is difficult to impossible. here...
  5. CML

    Card/Deck Mana rocks / Colourless mana fixing

    everyone else post your thoughts on serum powder! vibe: thanks for the reply, this is very cool. tinker: Myr Battlesphere, Sundering Titan seem fun, sphinx isn't my thing (fucking protection) but maybe there's some other enjoyable big artifacts. plat angel? grim poppet? darksteel colossus...
  6. CML

    CML's Cube (405, polychromatic)

    thanks for the link to andy's cube, it looks well-conceived with some blemishes (lol balance and skullclamp, come on dude), as if he were moving from the conventional trash to our ideas, but didn't know how, like a north korean defector who must spend a month in an assimilation camp to learn how...
  7. CML

    Card/Deck Chrome Mox

    three explores
  8. CML

    [Brainstorming/Building] Dom's spell-centric Cube

    What would a Riptide Lab combo Cube look like? Cards that go in multiple combo decks: Ponder, Preordain, Brainstorm, Gitaxian Probe, Show and Tell, Diminishing Returns, Past in Flames, Infernal Tutor, Lion's Eye Diamond, Sensei's Divining Top, Doomsday What would a deck look like? Hopefully...
  9. CML

    Card/Deck Chrome Mox

    jason -- mox deezy is played (by contrast) only in fair decks in legacy and oftentimes it will help you make that t1 bob (or stoneforge). oddly t1 bob is a better play in legacy than it is in modern, as fewer decks can kill him and the life loss matters less (due to more combo decks + no...
  10. CML

    [Brainstorming/Building] Dom's spell-centric Cube

    Dom -- I love this, both the specific idea and the opportunity to see a Cube grow from idea to reality. a few quick ideas: -many 'combo cubes' pretend all their lands are rainbow lands, obviously don't do that here but maybe add even more fixing incl. several copies of city of brass and...
  11. CML

    General ChannelFireball: Learning from Legacy, Part 1

    hey dom! thanks for the reply. (feel free to skip the big brick of text below if you just want to talk about cube) re. pre-GTC standard your statements are inaccurate. here's why. bant was maybe not ever the best deck but it was quite popular for awhile; reid duke's RTR bant control won the...
  12. CML

    Card/Deck Chrome Mox

    eric -- yep. (if you like to research what cards go where, my favorite resource is the tcgplayer.com deck search.) pulling this up i see that in legacy chrome mox is played almost exclusively in belcher and storm. belcher couldn't be ported so presumably it would be only storm in modern, which...
  13. CML

    Card/Deck Mana rocks / Colourless mana fixing

    ah the talismans. i was gonna mention them but (having never played with them) i assumed they were just 'signets.' you say otherwise. you're probably right. can you describe how, though? bauble is cool. i might want to try it. gilded lotus is interesting... [bear with me as i change the...
  14. CML

    Card/Deck Mana rocks / Colourless mana fixing

    I think your choices are flawless, but I would go with a slightly lighter density. My Cube greatly benefited from going from 10 signets to 4 signets (arbitrarily selected) to 0 signets. Somewhere along the way I also cut Coalition Relic and Chromatic Lantern. (Only one card suggestion: I think...
  15. CML

    CML's Cube (405, polychromatic)

    updated list: http://tappedout.net/mtg-cube-drafts/cmls-cube-is-awesome/ i like the 'sort by most recent set' option here and am interested to see what new cards y'all are going to be trying! since i like to try as many as possible as soon as possible, i'm gonna wait on most of the loam theme...
  16. CML

    General ChannelFireball: Learning from Legacy, Part 1

    ah, those. yeah, fetches are extremely powerful. i remember reading your analysis of fetch v. shock w/r/t number of colors now, it's brilliant and i strongly agree. someone once wrote that flooded strand and friends were the best cards printed since mana drain. hard to disagree with that...
  17. CML

    CML's Cube (405, polychromatic)

    Eric -- curious, why the hate for Wildfire? (I haven't tested it but ...) I think Cube LD is pretty fun. With a low enough curve, even Armageddon turns from game-ruining bullshit into powerful effect that you have to draft around and play around and labor to set up. I like Boom // Bust too...
  18. CML

    tomchaps' cube

    hey tom -- thanks for the reply! i agree with most of your assessments abstractly and am going to try sewer nemesis, precursor golem, kor skyfisher, lone missionary, new niv-mizzet. quickly: these precursor interactions sound incredibly fun; (how do you feel about silverheart, the 12 power...
  19. CML

    General Opportunities and Ideas

    tom: i'd be down
  20. CML

    Article ChannelFireball: Dragon's Maze Review

    yeah i feel ya. it could be a gross soft-lock with something like venser or galepowder though. if you're gonna go infinite in my cube it requires three cards ill have you know!! eternal witness, galepowder mage, time warp!!
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