I've decided to start with these and see how it goes.
Rafiq of the Many
Ertai, the Corrupted
Nicol Bolas, Planeswalker
Destructive Flow
Marath, Will of the Wild
Butcher of the Horde
Sarkhan Unbroken
Siege Rhino
Jeskai Ascendancy
The Mimeoplasm
Holiday season is back. What games are y'all hoping to get?
Here are some that I'm interested in.
Codenames
Tigris & Euphrates
Sherlock Holmes Consulting Detective
Keyflower expansions
Five Tribes
Food Chain Magnate
Le Havre
Mascarade
El Grande
The Resistance (V3.0)
data packs for Netrunner...
What do people think of Cage of Hands? Not as strong as Prison Term, but easier to cast, you can get it back before wrathing, and it triggers constellation repeatedly (is this a good thing? I know FSR used this mechanic).
This card has been hovering on the sidelines of my cube for a while now. Is it GRBS with double strike?
So badass. I want to run it just for the aesthetics.
I want to voice my support for Chained to the Rocks.
I personally think it's worth it, though I love Animate Dead & co. Even if you don't fully support reanimator, it's just great as a mid-game spell.
I haven't had much time to test it yet, but I like Myth Realized. I think you have basically two options to make it work: build a high-synergy spells-matter aggro-control deck that is midrange-speed, or put it in a control deck.
I listen to a variety of electronic music, some of which people seem to hate. Venetian Snares is one my favorites but I think it's largely considered unacceptable.
I had a period of time where I was more into metal years ago, but since then I've only followed specific bands and now tend to...
Yeah it's definitely borderline. It's fairly weak to be played on its own, but synergizes nicely with Trinket Mage, Trading Post, Academy Ruins, Goblin Welder, Auriok Salvagers, Sun Titan, and Daretti.
OK, so after readjusting, these are the non-basics in the main (not counting usual duals).
Academy ruins
faerie conclave
shelldock isle
phyrexian tower
urborg, tomb of yawgmoth
volrath's stronghold
gaea's cradle
treetop village
yavimaya hollow
nephalia drownyard
kessig wolf run
gavony township...
OK, here's what I'm going with for now. Randomly, one of the following cards will be added as the 15th card to every other pack. So for an 8-man draft, 12 of these narrow options will randomly be available. Does that seem like an appropriate amount?
Auriok salvagers
Eternal Dragon
Academy...
I'm OK with people saying Elesh Norn is game, but in that case, I hope to see the same approval when I add Hymn to Tourach to my cube. Which I feel compelled to do. I have no rational explanation.
I agree, historically this has been the problem with awkward narrow cards.
With this method I'm piloting you can ensure that every other pack will contain exactly 1 card like this, so there won't be a build up of dead picks in any given pack.