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  1. negativeview

    What Percentage of Magic Players are Software Developers?

    I've been programming for about 10 years and currently freelance and am trying to start a side business where I write code FOR M:tG. I think I count.
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    General Why not?

    It's important to note that mana sinks don't have to be lands. I'm also slightly wary of spell lands because I do not want to fully support land destruction. Look at the Guildmages from both Ravnica blocks for a creature example. Just about anything with an activated ability that you can use...
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    General Why not?

    I've said it before in another thread, but this is why I'm always happy to see what I consider a real mana sink: something you can put excess mana into every turn and feel happy about it. In retail limited they're far too uncommon. Please, fill your cube with things like Gavony Township. It's...
  4. negativeview

    General Why not?

    If you run the math, 17 is a safe number in the vast vast majority of sealed limited formats. So much so that it has become semi set in stone. That said, this is cube. Your cube could be running 50% one drops or have nothing good before CMC 4. Of course it's going to vary. If your cube looks...
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    Card/Deck Single Card Spotlight

    To support some of my odder things, my removal is not awesome and not plentiful. Probably for that reason, Forgotten Ancient was called "too good" and was removed fairly early. It's very good if it's not removed.
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    Card/Deck Single Card Spotlight

    Maro, the official un-rules manager, has confirmed that mythic rare counts as rare.
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    Card/Deck Single Card Spotlight

    Has this card been discussed (search is BAD for this card in particular)? Rare-B-Gone Strange circumstances had me playing five color good stuff (a deck that is NOT usually in the cube) and I got the honor of being the first person to play it after a cube update. It was in my opening hand...
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    Card/Deck Brainstorm as a lynchpin

    Wizards' new stance on land tutoring got me thinking: do we WANT Brainstorm to be a lynchpin? 99.9% of the ways to make it be such ensure drastically higher rates of shuffling. Would the change be positive overall?
  9. negativeview

    General CBS

    Scry is more universally strong. Fateseal is randomly stronger depending on what your opponent is doing (playing with top of library revealed, just tutored and put on top of library, etc.) and whether it's at instant speed or not.
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    Card/Deck Single Card Spotlight

    It has had a grand total of one play test so far -- and that was the single color mega sealed experiment in the other thread. But having said that, Rewind was just about the best card in that deck. The blue deck was weak in the early game, but then took the lead and started Rewinding just about...
  11. negativeview

    Card/Deck Single Card Spotlight

    I have two Snap coming in the mail. I hope they're good. The idea is that they're "fine" in any deck and will combine with Rewind (currently a two-of) and Treachery (one coming in the mail) to eanble a deck with value storm or cards like Young Pyromancer or Talrand, Sky Summoner. I hope that...
  12. negativeview

    Slowish Johnny Cube

    Every time I start entering on Cube Tutor I find things I want to change and start tweaking instead. This time was no different except I resisted the urge. Cube Tutor: http://cubetutor.com/viewcube/2741 Notes: I change this cube a LOT. Small problems creep in and are fixed before anyone...
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    Rogue Community Cube

    Now I'm sold. And I see your dilemma too. It's hard to show those sort of interactions because it's interacting with what your opponent is doing, not so much with other cards in your deck. I think with a write-up and/or a video pointing this out, I'd have been immediately sold. In fact, I...
  14. negativeview

    Rogue Community Cube

    Those all seem pretty decent. If your opponent doesn't have a counterspell or instant-speed removal to negate your Flickering Ward (in all this time nobody has linked the card!) it seems like one turn is enough to get so much advantage they'd never come back from that. It does kinda make me sad...
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    General Custom Cards: The Lab

    Yeah, four mana is enough that I almost don't even read the haste part. You'd have to cast a creature *and* pay for the ability for that to be relevant, in two colors which don't ramp much. The ability seems bad. That said, the *body* is pushed, so the ability is allowed to suck. I think this...
  16. negativeview

    Rogue Community Cube

    We have a few. I've actually reduced the number recently. I like to keep things consistently changing though, so maybe it's time to up that number again...
  17. negativeview

    Rogue Community Cube

    Hmm, quote function doesn't seem to work on Android... I'm the only one that really thinks in terms of balance. It's mostly that the people that draft white think primarily in terms of combat damage. Every time they want a new card in white, the card they want to remove for it is an extort card.
  18. negativeview

    Rogue Community Cube

    I keep trying to get Extort into my (usually played multiplayer) cube. My players keep voting them out. :(
  19. negativeview

    Rogue Community Cube

    Either of those feel more build-around than Flickering Ward. It just feels like Ward is one of the "five" and not the main card. Enchantress actually seems pretty sweet as a build-around...
  20. negativeview

    Rogue Community Cube

    Yeah, there are definitely some choices by some of the other guys that I feel is pushing the line. It'll wind up just contributing to the rough feel I think. Even a rough first-draft of a cube is still fun though, so *shrugs*. Flickering Ward as your primary card? How many things synergize...
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