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  1. Jason Waddell

    General Opportunities and Ideas

    I think sealed is fun to play but bad as a testing tool. I find Team Sealed far more engaging though. You can even do Team Sealed with two players, hoorah! If you think they are capable of competently implementing a "Cubers License" then you probably haven't seen the Beta... :) (not that you...
  2. Jason Waddell

    Hannes' Novice Cube

    If you're worried about cost I would double up on the cheap efficient aggro creatures (e.g. Rakdos Cackler). Also, if you can only get aggro up to a certain strength, only push other archetypes to that strength as well. Don't let your wallet produce an unbalanced environment.
  3. Jason Waddell

    General ChannelFireball: Learning from Legacy, Part 1

    By conventional cycles of fixing I meant any card that taps for two colors of mana (e.g. ABU, Shocklands), as opposed to Fetchlands. E.g. a 2-color aggro deck wants 1 shockland, but 7 different fetchlands. I have not played RGD unfortunately, but have watched many drafts. It looks pretty...
  4. Jason Waddell

    Article ChannelFireball: Dragon's Maze Review

    http://www.channelfireball.com/articles/cube-design-dgm-review/ Enjoy! Or don't.
  5. Jason Waddell

    General Opportunities and Ideas

    Hi VibeBox, thanks for the thread. Regarding formats, I wrote about a couple that have been quite well liked: http://www.channelfireball.com/articles/cube-design-grid-drafting-and-more/ Neither are perfect, but perhaps they can give you ideas. Regarding an MTGO cube, I personally would not be...
  6. Jason Waddell

    Hannes' Novice Cube

    Are you at 360 cards? Because your gold sections are rather large, especially relative to your fixing. I don't find Boros Mastiff to be an appealing card at all, as Lifelink is largely irrelevant to attacking decks. Aggro still looks super unsupported, and your black curve is outrageously...
  7. Jason Waddell

    General ChannelFireball: Learning from Legacy, Part 1

    I ran Price of Progress briefly, but with the utility land draft it was roasting people for unhealthy amounts of damage. I didn't really find it to be necessary, given how strong red aggressive decks already are. Mostly you want to consider to what extent you want to discourage people from...
  8. Jason Waddell

    General ChannelFireball: Learning from Legacy, Part 1

    Hi guys, just posting this here for posterity, as it's been lost in the site migration. --------------------------------- When looking for ways to improve and refine my cube, my most common approach is to study constructed environments. Not only can this help for finding quality cards that...
  9. Jason Waddell

    General (theory) playgroups and the cube teleology and experience

    Well, Magic would certainly be less fun if all lands were Utopia lands that tapped for all five colors. I suspect everyone has their preferred spot along the spectrum.
  10. Jason Waddell

    Eldrazi Domain Cube

    Did a quick draft with it. Needed to make two more cuts for a Simic rampy deck. No Primeval Titans. :(
  11. Jason Waddell

    Eldrazi Domain Cube

    If anybody wants to test draft it, I put the list on TappedOut: http://tappedout.net/mtg-cube-drafts/future-cube/
  12. Jason Waddell

    General Simulating 8-man decks with 2 players

    Hi guys, I've been trying to brainstorm ways to deal with the testing bottleneck. I often have the opportunity to run two-player drafts, but I don't find Grid Drafting (or any other variant) super useful for actually tuning and iterating my cube. I've been trying to brainstorm an easy drafting...
  13. Jason Waddell

    Nathan's Cube

    Yes, beating people with underdrafted decks is usually my go to move. We have some local stubbornness though. No matter how many times I 3 - 0 with multicolor aggro decks, some drafters just don't learn how to draft the archetypes. Re: undervaluing statistics: I'll say that if I had access to...
  14. Jason Waddell

    Eldrazi Domain Cube

    Alright, I now have the first rough draft. 360 cards. It is undoubtedly very terrible, but if anybody cares to take a look and tell me specifically in what ways they think it's terrible, I would be most appreciative...
  15. Jason Waddell

    CML's Cube (405, polychromatic)

    Flametongue Kavu is fantastic.
  16. Jason Waddell

    Sets Dragon's Maze fully revealed

    Well, just submitted my first set review to the editor. I couldn't resist the temptation, and had to bury one really awful pun in there.
  17. Jason Waddell

    General Quilting: a two-player draft format

    This looks pretty sweet and novel. I'll need to find a table large enough to accommodate it. I really like the spatial nature of it. How did you come to the 32 number? That feels like an abnormally small number of picks for forming a 40 card deck (especially since you mention hatedrafting)...
  18. Jason Waddell

    CML's Cube (405, polychromatic)

    Chris, I appreciate the justifications. From a player perspective though I do consider cards like Nekrataal and Skinrender pretty vital to the success of my deck. I know there are many cards you don't run because they have high raw power, but it feels like there's some bias against the midrange...
  19. Jason Waddell

    General (theory) playgroups and the cube teleology and experience

    I think we're in the domain of "different strokes for different folks". I mean, I had a blast going 7 - 0 at a free Pack Wars event last year, and part of the fun was that the mana was so atrocious. My rare in the opening pack was Worldfire, and my deck had three red sources in it. It's not what...
  20. Jason Waddell

    Eldrazi Domain Cube

    Well, what I'm currently looking for are the cards that fit the themes pushed in the cube best. There are a ton of high-power cards not on the list, so that the pushed themes actually have room to shine. Regarding Fires, we're going to have lots of pesky little Eldrazi Spawn Tokens running...
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