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  1. Erik Twice

    General Fight Club

    The body, no question. The life gain isn't going to matter.
  2. Erik Twice

    Card/Deck Broken cards for lower power

    It's an Urza Block cube, though. I also can't imagine Mom not being amazing, though! Recurring Nightmare seems only slighty more pwoerful than Diabolic Servitude until you try to remove it :(
  3. Erik Twice

    Card/Deck Broken cards for lower power

    Cheat spells are only as good as their targets. I've actually cut Sneak Attack from my cube because, as I had cut my targets to mostly 6 mana spells, it just didn't do much. Note that Reanimate on a 4 drop is still amazing, though. Bazaar is a mediocre card, you need good support to compensate...
  4. Erik Twice

    General Fight Club

    Sevinne's Reclamation, no question. It working from the graveyard and hitting all kinds of permanents make it a much more interesting, playable and synergetic card.
  5. Erik Twice

    General CBS

    I do not find most planeswalkers appealing from a gameplay perspective. Most are repeated card value engines, like a Jayemdae Tome with a Nekrataal stapled. They tend to be powerful, good-stuff cards that win the game on their own if not dealt with. Regarding blockers, it's a common, yet...
  6. Erik Twice

    General CBS

    Squee starts with an Ancestral Recall, I consider Titania (+2 cards at the start, you may play an extra land per turn) to be the most powerful card in magic.
  7. Erik Twice

    Erik's "The cool side of Magic" cube

    So, I decided to add Mishra's Workshop and Sphere of Resistance on a whim and...they work? They have suddenly made borderline cards that costed 3 mana or stuff like Goblin Welder have a real home. This is one of the best example decks I've drafted. It has powerful stuff, but it doesn't seem...
  8. Erik Twice

    Card/Deck Single Card Spotlight

    Sunken Palace Anything cool to do with this or is it just goodstuff?
  9. Erik Twice

    Card/Deck Single Card Spotlight

    I want to run some acceleration for Staxy or Big Mana decks, but I don't want neither City of Traitors or Ancient Tomb because they easy picks and, rather than help an archetype, they just make already good decks better. So what about Mishra's Workshop? Mishra's Workshop I hope it would enable...
  10. Erik Twice

    General Alchemy nonsense / "Seek" mechanic

    Pearl Collector Pearl Collector requires you to gain life, which is a narrow effect you may not have access to. Coupled with its mana cost of three, it may take a while to get the mox which makes it far less impactful. In the end, you jump through a lot of hoops to give your creatures...
  11. Erik Twice

    General [ECL] Lorwyn Eclipsed

    I still don't understand why there's nonsense like "boons" when the game already includes the functionally identical, paper-proven emblems. Elvish Elegy Elvish Elegy is great, simply because it's one mana. Given the way the game has evolved, two mana card shifting spells like Impulse simply...
  12. Erik Twice

    General Alchemy nonsense / "Seek" mechanic

    The main problem with Alchemy is that, they are so obsessed with justifying making them only digital that they add crap to what would otherwise be a great design. Fortunately, there are some cards that not only function in paper, but have already been printed in paper: Sigardian Evangel De...
  13. Erik Twice

    Erik's "The cool side of Magic" cube

    Some random thoughts: Oscorp Industries This is the only card that gives you card advantage without costing you a spell slot. Guide of Souls -> Giant Killer White had too many good 1-drops, making it too easy to draft aggro. I'm getting Giant Killer back in, because a tapper is unique, the...
  14. Erik Twice

    General [ECL] Lorwyn Eclipsed

    Yeah, going to the face is a big problem design-wise because even a bunch of mediocre spells can all be put together to create a powerful burn deck. Even if pure burn isn't viable, it de facto gives aggro decks far more range, limiting for how long a game can go on before they inevitably win.
  15. Erik Twice

    General Fight Club

    I thnk I asked this already but: Gurmag Angler Tasigur, The Golden Fang One more power and being a zombie for Gravecrawler vs a decent draw ability. Which one is better?
  16. Erik Twice

    General [ECL/ECC] Lorwyn Eclipsed Testing/Includes

    While returning a 3 mana creature is more powerful than returning one with power 2 or less, almost all good targets fall in both categories anyways. The key is being able to take recursive or long-term CA generating abilities. Eternal Witness, Reveillark bringing two cards is what puts it a...
  17. Erik Twice

    Erik's "The cool side of Magic" cube

    It has been over a year since I actually posted on my own thread, weird, isn't it? Oh well, some random thoughts. First, the cube feels nice, it's interesting so see that despite taking so many cards in and out, the core archetypes still feel the same. Only difference is tempo which has had...
  18. Erik Twice

    General [ECL/ECC] Lorwyn Eclipsed Testing/Includes

    It may cost three mana, but Formidable Speaker has turned into an absolute staple, providing both the tutoring and Survival of the Fittest redudancy I needed. Formidable Speaker For me it has a lot of advantages over Fauna Shaman. First, it's not the same card. Triggering on ETB and not being...
  19. Erik Twice

    Card/Deck Single Card Spotlight

    Is Bazaar of Baghdad a complete trap? Bazaar of Baghdad Because, frankly, I'm increasingly of the opinion it might be. The fact that it doesn't produce mana is brutal and you need a massive amount of synergy just to end up at an even amount. Sure, Squee and Master of Death help but it's slow...
  20. Erik Twice

    General Encouraging White Combo

    It's mostly a top-end for aggro to close the game. You play it when you are ahead, prevent anyone from casting spells and you win.' It works similarly with artifact ramp, dorks, etc.
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