General Fight Club

Man, that's rough. I love both of these cards so much.

In most Cubes, I'd do Sevinne's Reclamation. Being able to cast spells that get incidentally milled is awesome, and the options expand for what you can grab. In core of the CCC though, I'd do Helping Hand. For a core card, it fits that role better. Power level is much closer, the cost is lower, and the effect is simpler.
 
The open-endedness of Sevinne’s Reclamation makes me think it’s a better core card. Works with small creatures, auras, lands even Jace Beleren!

Also Gifts Ungiven when for this spicy pile

 
I'd go with the seacrome coast cycle. Turn 1 and 2 are the most critical turns in most formats.

———

Which white recursion spell would you rather have in the core cube?

Sevinne's Reclamation, no question. It working from the graveyard and hitting all kinds of permanents make it a much more interesting, playable and synergetic card.
 
Okay, I'll stick with Reclamation for now, but there is another fight up next:



I added Honor to further promote white prowess. It's cool, but now I wonder if Helping Hand could get the same job done (you still have 10-12 creatures) in these decks specifically, while also being more appealing to other strategies.
 
Top