General Fight Club

Man, that's rough. I love both of these cards so much.

In most Cubes, I'd do Sevinne's Reclamation. Being able to cast spells that get incidentally milled is awesome, and the options expand for what you can grab. In core of the CCC though, I'd do Helping Hand. For a core card, it fits that role better. Power level is much closer, the cost is lower, and the effect is simpler.
 
The open-endedness of Sevinne’s Reclamation makes me think it’s a better core card. Works with small creatures, auras, lands even Jace Beleren!

Also Gifts Ungiven when for this spicy pile

 
I'd go with the seacrome coast cycle. Turn 1 and 2 are the most critical turns in most formats.

———

Which white recursion spell would you rather have in the core cube?

Sevinne's Reclamation, no question. It working from the graveyard and hitting all kinds of permanents make it a much more interesting, playable and synergetic card.
 
Okay, I'll stick with Reclamation for now, but there is another fight up next:



I added Honor to further promote white prowess. It's cool, but now I wonder if Helping Hand could get the same job done (you still have 10-12 creatures) in these decks specifically, while also being more appealing to other strategies.
 
I would go with Helping Hand in your fight. More generically playable and impactful I think, though it's funny that both can rot in hand.



vs

Having a body vs returning more card types (that are all supported in the cube). Thoughts?
 
Okay, I'll stick with Reclamation for now, but there is another fight up next:



I added Honor to further promote white prowess. It's cool, but now I wonder if Helping Hand could get the same job done (you still have 10-12 creatures) in these decks specifically, while also being more appealing to other strategies.
Still Helping Hand. Honor is cool but has fewer practical applications imo.

8bbbe65d-7162-42fb-94ee-d835d6c3f02a.jpg
vs
148400a0-7819-4551-9815-9357eed1db4d.jpg


Having a body vs returning more card types (that are all supported in the cube). Thoughts?
Insight is cool if you want to try and make the first ability relevant, but I think Wayfinder is the clear winner otherwise. Also, it is hard to tell what is going on in Dredger's Insight's art, which is a negative in my opinion, even though it's not really a mechanical concern.

I could definitely see a world where you just play both, usually decks that want these types of cards want multiple copies of the effect. Just one "mill+draw" card is usually not enough for archetype support in my experience.
 
Top