Sevinne's Reclamation, no question. It working from the graveyard and hitting all kinds of permanents make it a much more interesting, playable and synergetic card.I'd go with the seacrome coast cycle. Turn 1 and 2 are the most critical turns in most formats.
———
Which white recursion spell would you rather have in the core cube?
![]()
Still Helping Hand. Honor is cool but has fewer practical applications imo.Okay, I'll stick with Reclamation for now, but there is another fight up next:
I added Honor to further promote white prowess. It's cool, but now I wonder if Helping Hand could get the same job done (you still have 10-12 creatures) in these decks specifically, while also being more appealing to other strategies.
Insight is cool if you want to try and make the first ability relevant, but I think Wayfinder is the clear winner otherwise. Also, it is hard to tell what is going on in Dredger's Insight's art, which is a negative in my opinion, even though it's not really a mechanical concern.vs![]()
![]()
Having a body vs returning more card types (that are all supported in the cube). Thoughts?
Kind of? Between Welder/Engineer/Emry/Scrap Trawler/Myr Retriever/White recursion/Black reanimation there are plenty of ways to recur artifacts.I'd go with Satyr Wayfinder unless you're providing plenty of ways to trigger Dredger's Insight
I’m with you on the art! I had planned to include one of these and Hermit Druid as a spicy self-mill option, but could also go safer and just run Satyr and Insight.I could definitely see a world where you just play both, usually decks that want these types of cards want multiple copies of the effect.
The ability to recur more than just lands holds no value to you? Wondering if I am overvaluing that part of the card.The body, no question. The life gain isn't going to matter.