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  1. Jesse G

    General Custom Cards: The Lab

    I guess i agree... I've just found myself wishing red had more tricks up its sleeves lately. I think Threaten effects are the best example of the trickiness i like to see from red. But on to somehting completely different! So an idea I've been mulling over: The reason for the "powermax=> Bad...
  2. Jesse G

    General Custom Cards: The Lab

    I agree with placing the mechanic in green and blue as well. My original idea was for this to be a Red Green thing, since it doesn't feel very calculating... its just sort of wild and explosive. It reminds me a lot of bloodrush, actually which I think is a great mechanic for capturing how Gruul...
  3. Jesse G

    General Custom Cards: The Lab

    Yes! This is very much what I was imagining for these cards. It's like conditional SuperHaste!!! I think it works better as an ability word, so that you have a lot more leeway on how to use it. For instance, the current wording doesn't let you trigger the trap off of, say, life loss, or drawing...
  4. Jesse G

    General Custom Cards: The Lab

    I'm assuming land was meant to be creature here. If so, i really like this! and are all of them supposed to say "since your last turn" for the trigger condition? Cause I like that too. I actually think this is sort of a different mechanic from mine. It feels a bit less red, since the reaction...
  5. Jesse G

    General Custom Cards: The Lab

    I have a half baked idea for a new red mechanic: reflex (or instinct, or some such thing) The basic idea is sort of like the trap cards from zendikar. The spell has some normal effect, but if you cast it in response to something specific, it gets more powerful, or cheaper or whatever. I really...
  6. Jesse G

    General Custom Cards: The Lab

    Best. Idea. Ever.
  7. Jesse G

    General Custom Cards: The Lab

    Festering wound for the black one? I think If the gruul soulbond guy were real, we would all just call him care bear :) By the way, these are all sweet cards, I particularly like gruulbeast. I actually run 2 of a card sort of like stone quarry, it's etb tapped, when it enters the...
  8. Jesse G

    Card/Deck Enchantress?

    Drafting it was fun... I'd have to play with the actual cards to know it was all working together.
  9. Jesse G

    CubeTutor Spotlight

    Haha, i had pretty much the same thought... i remember thinking "no brainstorms... that's odd"
  10. Jesse G

    CubeTutor Spotlight

    Double Volt Charge! I claim responsibility!!!! :P Seriously though, I would be somewhat surprised to learn that this cube was purely a case of parallel design, though it is possible. among other things, 3 crawlers + double fetch double shock is pretty distinctive..
  11. Jesse G

    General Custom Cards: The Lab

    What if you had permanents that were creatures unless your devotion to X is high enough, in which case they are walkers instead..like bizarro gods... the rules are pretty nasty... especially the bit where the creatures kinda have to etb with loyalty counters.... Ooh! or an ability word...
  12. Jesse G

    General How many Scry is worth a card?

    ....Owl i guess? but green and blue decks are not created equal, and flying vs. being an elf is... well, it depends.. Weird idea, incoming..... Maybe this isn't actually useful, but in terms of "Is X worth a card?" perhaps you can consider the following test: Suppose you start the game with...
  13. Jesse G

    General How many Scry is worth a card?

    Scry also gets much better the more context dependent your cards are. If you're deck is all cycling lands, goblin guides, and putrid leeches, and your opponent's deck is all basics, doom blades, and dark betrayals, (let's say, with an aetherling somewhere in there :p) then they will value scry...
  14. Jesse G

    General I Want to Believe // A Question of Red // Is the Rosewater Real?

    Way Better Than Bolt{R} Instant Gain 3 life, or prevent up to 3 damage from being dealt to a single target. ~ Deals 3 damage to you at the beginning of the next end step. Seriously though, everything i can think of keeps boiling down to the Flickerwisp ability aka, kill their guy, but it...
  15. Jesse G

    General Custom Cards: The Lab

    Yess!! I was just thinking ninjutsu would be GREAT for soulbond! Kinda like feral invocation, it turns an aura type effect into a combat trick.
  16. Jesse G

    General Custom Cards: The Lab

    I wish there were more cards with ninjutsu.... is this where i go with this kind of thing? Does it violate the spirit of the mechanic if they have, say, ETB effects instead of sabotage abilities? Like, etb, target creature gains trample, or maybe first strike, until end of turn is sort of...
  17. Jesse G

    General CBS

    Village Bell-Ringers, Pheres-band tromper, and i guess there's some Minor synergy between all the untappers and "attacks each turn if able" type stuff... I think simply including a lot of powerful tap effects is a much better idea though... also, equipment in general is good with inspired and...
  18. Jesse G

    Sets [CNS] Conspiracy Spoilers

    Jeeez.... I could stare at Secluded Glen all day..... I actually find a lot of the theros art totally mindblowing.. nemesis of mortalsgift of immortalityglare of heresy voyage's endunknown shores
  19. Jesse G

    Sets [CNS] Conspiracy Spoilers

    Am I the only one that finds the art on Galepowder Mage deeply unsettling?..... why does that bird he's riding have two corks instead of a torso?... and no head? PETA would probably have some serious problems with our kithkin friend here; if that isn't animal cruelty, then I don't...
  20. Jesse G

    General Debate Topics

    Synergy cards vs. goodstuff/versatility I find this to be the most difficult part of my cube to balance, and I'm constantly arguing the merits of both types of cards with a fellow cube designer... it strikes me as a really deep topic, and a great one to debate since obviously the "ideal...
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