Chris Taylor
Contributor
I can assure you 1 mana tormenting voice is nowhere near broken
I can assure you 1 mana tormenting voice is nowhere near broken
Part of it is I'm not running reanimator. You could print U mill yourself for 12 and it'd be fine if the best thing you get off it is think twice
Yeah
I like double fetch, double shock in my cube (I have 55/450 fixing, which is a bit higher than 10% by the way). One particular reason I like it, is that it favors aggressive decks, because of the life loss it requires if you want to play these untapped. A format based around shards is intrinsically going to be a bit slower, simply because two colored and tricolored cards have a minimum number of pips and thus a higher average cmc. Dropping the etb tapped clause on your suggested lands means you're giving perfect mana to slower decks. I have no idea if that makes aggro less viable, especially because aggro looks different in the -1 cube, but it is something to consider at least.In a five pair/five shard cube, would you rather:
Run double fetch, double shock plus some other cycles to fill out to 10%ish lands
With the "land drops are untapped" rule, run double trilands, double temples, 1-2 sets desert cycle duals, fill out the rest
Other idea
I have never. The whole idea is to provide excellent fixing and a deep enough card pool for players to fight with each other over colors but still end up with a functioning deck. Including enemy colored cards defeats that purpose. They basically can be played by the same subset of drafters as the tricolored cards, but they are much, much worse (actually utter crap) at signaling what colors are supported in your cube.And
Have you ever run enemy colored cards in these cubes? If yes, did they mislead drafters?
Are you listening Brad?
Are you listening Brad?