Yesterday I fired another 4 player draft in my living room with my old playgroup. The only difference was that my wife didn't feel fit enough to participate – but she got substituted. We had a friend of ours start playing recently. He played twice with us an a couple of times on arena. This was his first draft ever.
And then he sat down and did this:
1. 
Ninja Tempo 3-0 (3-0)
Yeah, that was his first draft for real. What a deck. If it wasn't for the shaky mana base I wouldn't be sure if a ninja deck in my cube could be any better. The real MVPs were Order of Midnight and Cadaver Imp. They allowed the Ninjas to connect, trade, come back and connect again. And again. Against me both Alter Fate and the Order itself got cast five times. It was a tempo deck that could out value my midrange deck.
Sadly, this guy new to mtg couldn't play as quickly as we old turbo nerds do, so all three matches ended up being a best-of-one.
Occasionals in this deck were Ingenious Infiltrator (all gold cards are occasionals now but ninjas got lucky with this one) and Blood Scrivener.
2. Mono
Lifegain Aggro 2-1 (4-1)
As soon as my wife isn't at the table, Sami takes the opportunity to draft her favorite deck, lol. Sleek, aggressive looking list here. Mono white keeps being strong.
Benalish Marshal and the very awesome Windbrisk Heights were the occasionals supporting this deck.
3. 
Dredge Midrange 1-2 (2-5)
I was pretty happy with this deck. Black was contested to my right side but I got every green card I wanted. Llanowar Mentor is such a cool card and doesn't get nearly enough credit in the cube community. Having it with Roar of the Wurm or Honored Hydra means you get to summon a 6/6 on turn three consistently, while also creating a mana dork that doesn't cost you a card. I pulled this off twice and yet lost against mono white because I had the most hilarious land flood. Elvish Reclaimer came down on turn two and was activated five times, yet I only got to draw two nonlands after that, before dying on turn eight or nine.
Occasionals used were Worm Harvest (why is it always there? Lol), and Kitchen Finks.
4. Mono
Goblin Aggro 0-3 (1-5)
Well, I can't explain why this decent looking mono red deck didn't do well, but I'm kinda glad that it's possible for that archetype to be bad. The player claimed he made some misplays as well and I would argue the matchups were not the best.
Noteable to me: Only nine goblins are here. There 19 in the core and we had a draftpool of 260 cards, so ~14-15 should have appeared here on average. Maybe that's just bad luck. I'll keep an eye on that.
This deck used three occasionals: Kiln Fiend (which seems a bit lost here), Fists of Flame and my old buddy Blistering Firecat.