[500] CCC - Casual Champions Cube

Yesterday I fired another 4 player draft in my living room with my old playgroup. The only difference was that my wife didn't feel fit enough to participate – but she got substituted. We had a friend of ours start playing recently. He played twice with us an a couple of times on arena. This was his first draft ever.

And then he sat down and did this:

1. {U}{B} Ninja Tempo 3-0 (3-0)







Yeah, that was his first draft for real. What a deck. If it wasn't for the shaky mana base I wouldn't be sure if a ninja deck in my cube could be any better. The real MVPs were Order of Midnight and Cadaver Imp. They allowed the Ninjas to connect, trade, come back and connect again. And again. Against me both Alter Fate and the Order itself got cast five times. It was a tempo deck that could out value my midrange deck.

Sadly, this guy new to mtg couldn't play as quickly as we old turbo nerds do, so all three matches ended up being a best-of-one.

Occasionals in this deck were Ingenious Infiltrator (all gold cards are occasionals now but ninjas got lucky with this one) and Blood Scrivener.


2. Mono {W} Lifegain Aggro 2-1 (4-1)







As soon as my wife isn't at the table, Sami takes the opportunity to draft her favorite deck, lol. Sleek, aggressive looking list here. Mono white keeps being strong.

Benalish Marshal and the very awesome Windbrisk Heights were the occasionals supporting this deck.


3. {B}{G} Dredge Midrange 1-2 (2-5)









I was pretty happy with this deck. Black was contested to my right side but I got every green card I wanted. Llanowar Mentor is such a cool card and doesn't get nearly enough credit in the cube community. Having it with Roar of the Wurm or Honored Hydra means you get to summon a 6/6 on turn three consistently, while also creating a mana dork that doesn't cost you a card. I pulled this off twice and yet lost against mono white because I had the most hilarious land flood. Elvish Reclaimer came down on turn two and was activated five times, yet I only got to draw two nonlands after that, before dying on turn eight or nine.

Occasionals used were Worm Harvest (why is it always there? Lol), and Kitchen Finks.


4. Mono {R} Goblin Aggro 0-3 (1-5)







Well, I can't explain why this decent looking mono red deck didn't do well, but I'm kinda glad that it's possible for that archetype to be bad. The player claimed he made some misplays as well and I would argue the matchups were not the best.

Noteable to me: Only nine goblins are here. There 19 in the core and we had a draftpool of 260 cards, so ~14-15 should have appeared here on average. Maybe that's just bad luck. I'll keep an eye on that.

This deck used three occasionals: Kiln Fiend (which seems a bit lost here), Fists of Flame and my old buddy Blistering Firecat.
 
Before my baby break comes, I thought it would be fun to take a look back at how the CCC meta has been for the last three years. For that purpose, I will take a look at quantitive data but then also make that much more relevant with qualitative recollections, as far as possible. And to structure this, I will take a look at all the decks by color (combination) that got drafted enough to talk about some aspects. And to make it more fun, I will rank all this by winrate! I will also make comparison with this post from last year's june, where I posted deck data.

#1 Mono {W} 29/45 = 64%
Mono White won the first draft I tracked on new year's eve of 2022, and while the list has seven cards no longer in the cube in it, the deck has never really changed. Half of the versions drafted (23) have a lifegain package, the other half (22) was just straight up aggro cards. For some time this deck had access to too many team pump effects, especially Canyon Jerboa was brutal with Prismatic Vistas. I tried to cut down on that and weaken white aggro a bit, but it hasn't really come down in win rate (64% in june 2024). It is also the best aggro deck against other aggro decks, obviously. I'll keep a look on this, as white is my least favorite color, so I don't want mono white to be the deck to beat.

#2 {G}{W} 36/58 = 62%
I think this color combination is also still looking so strong from the phase where I had too many anthem effects, to some degree. It has come down a little, 16 months ago it was at 71% game wins (with a much smaller sample size). However, it won a draft in january in the hands of a first timer, made a second place (2-1) in Cube Open Braunschweig, focusing on the primary token them in both cases. Selesnya feels much less dangerous when it is just a ramp deck or utilizing landfall and lifegain synergies more than going wide, but I'd say green/white's tokens is still a tier 1 deck.

#3 {G}{U}{R} 23/39 = 59%
Temur is interesting, because it it had some success in very different forms: Wildfire (4/7), Madness (5/8), Lands stuff (12/17). But non of these decks show up regularly. It only got drafted once since. I guess there is definitely something here, it is by far the most drafted tri-color combination, but neither the data nor my recollections give me enough to worry about.

#4 {W}{U} 29/50 = 58%
Another white deck with great win rate, but also one that went down a litte from 61%. What matters most for me, though, is white/blue's diversity issue. For quite some time, every azorius deck was blink midrange. I have since tried to reduce the blink stuff a bit, introduce more tempo and also, incidentally, spell synergies since I introduced prowess as boros' main theme. Since then I've seen a white aggro deck splash some ninjas (0-1-2) and ... another blink deck (2-0-1). I am sure that the tools for other successful azorius decks are there, but so far, people haven't done it really.

#5 Mono {G} 15/26 = 58%
Same winrate, smaller sample size. But going by my subjective gut feeling, I'd say mono green is currently a slightly stronger archetype than the white/blue decks. Mono green was up there with mono white in the first tracked draft here and the list is also mostly the same. The biggest loss green decks had to endure was the cut of Lotus Cobra, that however was even more hurtful for green decks adding one or more colors. Mono green still just wants to go big with Llanowar Tribe or Vernal Bloom and cast huge Genesis Waves. Maybe the deck would get drafted more if people weren't so scared to play a deck with no removal, but in my cube, green makes up for this by rate instead of having lousy fight cards. Having the strongest creatures is true green removal.

#6 Mono {R} 30/56 = 54%
Another interesting case. Mono red has been strong for quite some time now, but it's one of the few decks, that got it's theme changed to focus more on goblin typal. The reason for this was actually the dominance of red based aggro, I wanted it to have some more cards that aren't just always good, while also bring back some old favorites. Since june 24, mono red went down in win percentage from 63%. If that is due to an increased sample size (more than twice as many games now) or because of my changes (or both) I can't tell, but I like this slightly less oppressive number. Mono red won the draft at Cube Open Potsdam (3-0, 6-2) but then also got smashed recently (0-3, 1-5). Another one to keep an eye on due to it's potential and history.

#7 {U}{B} 47/89 = 53%
Dimir is rising to the top (51% in june 24). Blue/black decks won three of the last five drafts, and those were very different decks to boot, from low-curve ninjutsu decks to hard control. Maybe I overcorrected a little bit with particularly Snapcaster Mage, which I consider to move to the occasionals. Blue/black is the most drafted deck with 89 games in those 34 months. That could be partly because of my own love for the color combination and partly because it's main theme, ninjas, is a very loud one. Well, if the rise continues and the new deck to beat became a blue/black one, I wouldn't complain.

#8 Mono {B} 31/62 = 50%
Another deck dear to my heart that put up some good performances recently and went up from 47% winrate last year. It is the most drafted mono color deck and even comes with some variety: some control decks, some midrange decks, some embrace the sacrifice theme, some don't. There even was a really cool mono black artifacts deck that put up a good result (2-1, 5-3). I somewhat recently tried to push black as it was the worst performing color for some time, and I think I corrected course in that regard.

#9 {G}{U} 25/50 = 50%
Last time I checked the deck stats, green/blue was only drafted a couple times, and only landfall decks. The color combination was also not very successful (40%), although that doesn't say much with only so few games tracked. However, since then I tried to reinforce dredge as green/blue's primary theme. That at least showed up, but I was the person drafting it. I also saw some simic-based dredge decks that splashed a color or two. It's what people do with green blue just naturally, but I tried to give blue a couple answers for resolved threats, like Unable to Scream to make people less scared of the "no-removal" deck. I could also try to find a more appealing heavy hybrid - currently I'm on Wistful Selkie, which is decent in either mono deck too, but never exciting. Maybe it's time to try Overbeing of Myth in the core again?

#10 {B}{G}{U} 14/28 = 50%
Sultai is the other three-color combination that showed up enough to talk about (drafted four time), besides temur, which proves my point that green/blue often gets paired with at least one more color, even in the CCC where people play less colors on average. Sultai is also one natural trio, as both black/green and green/blue have a heavy dredge/selfmill theme. The most recent sultai deck did very poorly (0-2-1, 1-4) but felt very competetive, lost some close games. And there was also a sultai deck that won a draft (3-0, 6-2) although technically it splashed white for Glass Casket.

#11 {W}{B} 43/89 = 48%
White/black improved greatly since last year's summer, not only in winrate (formerly 44%) but also in deck diversity. We've had exclusively decks that utilized white's lifegain theme, but since I tried to slightly push token/sacrifice strategies more over these, these kind of decks showed up too and played fine. Sometimes orzhov feels a bit overdrafted, there were a few occasions where people drafted it even though it was super contested. However, I don't think white/black decks are too weak at all and there are other reasons for their slightly below average win rate.

#12 {R}{W} 27/56 = 48%
Red/white is an interesting case. It was severly underdrafted two years ago, not because it was weak, but I assumed because it was so boring. It used to be just go wide aggro, and people often come to cube drafts because they want to do something fun. in january 2024 I then introduced spellslinger/prowess as red/white's main theme. I drafted that deck once soon after that, but still, most boros decks were more generic aggro piles. Once a first time drafter tried the deck, interestingly. I wonder if that is the case because of (the lack of) expectations. Among routined players, red/white decks seem to be more generic aggro decks with a couple incidental, not explicitly supported prowess cards. Spell focused decks are rather drafted in blue/red, despite more support for it being in boros.

#13 {U}{R} 37/81 = 46%
Another color combination that I draft a lot, but not only me. Izzet is actually doing fine. Compared to last year, more people are taking on the madness theme. The color combination is also increasing in win rate (from 44%) and had some good results recently. Blue/red had it's main theme of madness prominently featured but also brought spells matter and artifact decks to the table. Tempo, control and midrange, everything's there. I wouldn't mind if that win rate would go up a little bit over time, but otherwise I couldn't be happier (Only looking at the blue/red madness decks, we actually have a game win rate of 15/30 = 50%).

#14 {B}{R} 24/52 = 46%
Black/red didn't get drafted a single time since last year's june. It has the exact wins/games as last year, the same sacrifice, aggro and wildfire decks in it's record. I guess I can't say much then about the color combination, I just hope that with the recently re-introduced goblin theme in red and the natural overlap between that and the sacrifice theme, we'll see some cool rakdos decks in the future. I even have Wort, Boggart Auntie and Sling-Gang Lieutenant in my occasionals now.

#15 {B}{G} 20/44 = 45%
Golgari had some pretty tough results and it's win rate is still embellished by one draft where I had Lotus Cobra and a lot of Prismatic Vista in the cube. That being said, the most recent draft (reported just above this post) gives me some hope. I drafted a very good looking black/green deck and did better than the 1-2, 2-5 result suggests: I think I had a lot of bad luck against mono white and should've been able to do better than 0-2, usually even win against that deck. However, I will keep an eye on golgari potentially being too weak, as it did go down in rate wuite a lot in 16 months (from 55%).

#16 {c}{X} 11/26 = 42%
Ah, yeah, the "colorless based" decks, these are the decks that have had between 16 and 22 colorless cards. Everything with a higher percentage of colored cards is listed among the respective color (combination). These heavily colorless decks are always midrange-y artifact decks. Just like black/red, they haven't been drafted since last year's june and thus didn't change their record. However, we've seen many artifact decks that just weren't quite as colorless: mono black, red/white, mono red and blue/red and blue/red again but more successful. I wonder if these more colored versions are just better on average for some reason?

#17 {R}{G} 27/67 = 40%
Wow, that hurts. But wait, it's not how it seems! It is another case of people drafting something that is quite off track from the main idea for this color combination. Don't get me wrong, I love to see some dredge/lands decks (4/13) and wildfire decks (9/21) to diversify my cube's gruul decks. But balancing is hard enough, so what I really care about, is that the main archetypes are doing all fine, and the madness aggro decks in red/green are doing very well (10/16). That version of gruul even won a draft recently (drafted by me). I am now testing Ivora, Insatiable Heir because I felt like my beloved madness decks could use a tiny push, but I think for red/green it is more about expectation, once again. Just like people don't expect spellslinger in red/white, they expect midrange/stompy/land stuff in red green and not madness.


Okay, so that's it. But wait, isn't a deck missing? You're right! Mono {U} was drafted so few times, that it didn't feel right to include it here. I was the only person within the last three years, that attempted drafting it (twice, it won 5/13 games, which meant a 1-2 in both drafts). I think people are not used to draft mono blue, as that has rarely been a thing in any kind of limited environment. However, I think it is quite possible to do well with mono blue now. Invoke the Winds and Archmage's Charm are some nice rewards, cards that can help taking control of the board. And Tempest Djinn and Talrand, Sky Summoner are the kind of finishers that can take over before the super late game.

All these results are without the most recent Cube Open Hamburg decks. I couldn't be there, but my cube was, and I am still waiting for the decklists. But what I already know, is that someone who wasn't me has drafted mono blue! The first time in years. That person just went 1-2 again, but it's still a success that drafters see my more unusual, supported decks and are willing to go for them. I might update this post when I finally get the results. But maybe I'll be changing too many diapers til then, let's see.
 
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