How are you guys feeling about Dungeons in your cube? Yay, nay?
Pretty torn. Just off the back of
Nadaar, Selfless Paladin, there's enough to justify their inclusion from a power level basis, and there's a lot of cool and interesting decisions they allow for, but the level of complication they bring...
I'm already planning on creating and
printing out a cheat sheet to explain all the recent mechanics from Eldraine's adventures on, many of which I simply couldn't help but include like companions (there's no way I wouldn't keep Lurrus off my list, companion ability or not, and then the rest are basically free from a complexity-creep POV). I was more cautious with the MDFCs in Kaldheim and Strixhaven then I would've liked and still had issues with the "unrelated essays on both sides of cards" situation during the first post-COVID draft we've done. (As a clarification, though, Adventures are fine with most players, but they just aren't immediately clear if you haven't played with them before).
It's probably just not worth it to include the Dungeon mechanic in my cube unless there's at least two or three other Nadaar-level cards, at which point, I'll still be pretty anxious about doing it.