It's pretty cute. I don't really run an artifact-heavy environment, but I would see this as more of an incidental synergy than something you build around. Liquimetal is there as a mana rock / Shatter enabler, and Oswald is there for some artipod shenanigans, and if the two come together, uh, maybe then you'd just rather sacrifice your Ichor Wellspring anyways, but sometimes you can sacrifice something else!View attachment 4643
Is this too cute? Build your own pod, kinda. A more apt comparison is perhaps enigmatic incarnation but for artifacts.
Can't tell if typo or dutch.tonijn pikant
i am probably not gonna bother with Ebondeath (4 mana for 2 toughness?!?) but Grim Wanderer has me excited. i have a lot of 1 mana kill spells in BR that can activate his tragic backstory.Would translating "tonijn pikant" as "spicy meatball" be appropriate? Because if so, yeah, this is a very cool card. One of the better ones in the set, too.
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How hard is it going to be to get this dude to work? It obviously gets a lot better with your cube's instant-speed removal, but my question is how good it has to be in order to be worth it. My gut reaction is that it's not quite worth it, but I want it to work in the same way I really wanted Bayou Groff to work. Anyone disagree?
Also, between edgelord and Ebondeath, are there hints of a B/x flash archetype or am I just making things up?? I'd love to see B/R move into that space.
This is a lot easier to cast than it looks, if your cube is at all focused on creature combat and/or your opponents ever run removal. Like Jason says, it's just a morbid trigger.Would translating "tonijn pikant" as "spicy meatball" be appropriate? Because if so, yeah, this is a very cool card. One of the better ones in the set, too.
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How hard is it going to be to get this dude to work? It obviously gets a lot better with your cube's instant-speed removal, but my question is how good it has to be in order to be worth it. My gut reaction is that it's not quite worth it, but I want it to work in the same way I really wanted Bayou Groff to work. Anyone disagree?
Also, between edgelord and Ebondeath, are there hints of a B/x flash archetype or am I just making things up?? I'd love to see B/R move into that space.
Oh, yeah, absolutely, but I was thinking more along the lines of Black brings the creatures and Red brings the bolts, sort of the way that Draw/Go U/x decks get very different things from their two colors.Red gets the least amount of flash as it's #1 in haste
this is very true. i’m still cagey on Ebondeath because 4 mana is a lot, but he might be worth testing as a mana sink for midrangey decks. just… ugh, 2 toughness on a 4 mana creature is ROUGH, you open yourself up to HUGE tempo loss if you’re not careful. and exile removal hurts even worse.This is a lot easier to cast than it looks, if your cube is at all focused on creature combat and/or your opponents ever run removal. Like Jason says, it's just a morbid trigger.
because, like Ebondeath, your opponent's removal can trigger this. Literally any creature combat with death. Any sacrifice trigger, not just your sac triggers. I'm not sure why there's a focus when evaluating these two on how much it'll cost to both cast removal and trigger their abilities, because I feel like that will be a minority case compared to blocking an opponents creature for a trade and then flashing a 2 mana 5/3 in on their end step, or "overreaching" with an attack only to enable an above curve beater.
If a 4 mana creature opens up to big tempo loss in general, it's probably not for the cube (exiling hurts it no worse than any other 4 mana creature without an etb). It's still a 5 power flier that probably wins in 2 swings in the average deck it's put in.this is very true. i’m still cagey on Ebondeath because 4 mana is a lot, but he might be worth testing as a mana sink for midrangey decks. just… ugh, 2 toughness on a 4 mana creature is ROUGH, you open yourself up to HUGE tempo loss if you’re not careful. and exile removal hurts even worse.
i’m about 50/50 on testing it. i’d like to run a single 4 mana black creature, and this may perform nicely in that spot, i just dislike how many things blow it out. a lot of my 4+ drops are designed to naturally dodge removal via high toughness or some form of protection. i suppose being recastable is a form of protection. i just don’t have super high hopes.Ehhhhh. I'm not super on board with some of these arguments. I mean, most removal is 1-2 mana and tempo loss is always a threat for higher CMC creatures. This thing slots into self-mill, it slots into aristocrats as a weird curve-topper, the recursion requirement is very easy to satisfy, other than the mana requirement. I don't think it's going to be among Magic's best ever cards, and it's certainly no Rankle, but it looks pretty playable to me.
That said it's also possible that I'm just being a dumdum with regards to this card.
if it had cycling, it would be WAY better than timeless dragon… as is, i think it’s somewhere between worse and equal depending on the format’s context.Ebondeath is pretty easy to kill with spells, but your opponent is losing card advantage if they're not exiling. That recursion requirement is easier to meet than any Phoenix in history (new red skull head boi excepted maybe?)!
Black decks in my cube and many others here have a lot of incidental sacrifice outlets as well these days to help avoid the relatively few exile spells that are competitively priced. It's a 4-turn clock on its own otherwise, and the flash helps you spend mana on it a lot more flexibly to make up for its cost.
I'm confident it's going to be reasonably popular in the larger powermax cubes, and has good reason to be. Cards that are incidentally good in your graveyard go a long way, and this is nearly as strong from your yard as it is in your hand, and not just for a second life before it's exiled away. Timeless Dragon is a great card and a good comparison imo, and I think it's better than that in most scenarios.
Aw... this one isn't nearly as exciting...@Onderzeboot, well... they printed it. Not exactly like yours lol
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Honestly I've mostly seen these as fine. Some of them are a bit excessive:I dislike all the dice rolling that does something extra good on a 20. It's cool in D&D, but in Magic it feels like miracle all over again...