Nearly a year on, I've started thinking about Auras again as a way to make aggro (well, white, who am I kidding) more interesting.
Stuff to put Auras on:
Heroic: Akroan Crusader, Favored Hoplite, Satyr Hoplite, Tormented Hero, Akroan Crusader, Battlewise Hoplite, Bloodcrazed Hoplite, Hero of Iroas, Meletis Astronomer, Phalanx Leader, Vanguard of Brimaz, Agent of the Fates, Anax and Cymede, Fabled Hero, Tethmos High Priest
Hexproof: Slippery Bogle, Invisible Stalker/Silhana Ledgewalker (ew), Geist of Saint Traft (EW), Troll Ascetic
Double Strike: Fencing Ace, Viashino Slaughtermaster, Silverblade Paladin, Fabled Hero, Prophetic Flamespeaker, Rafiq of the Many
Aura-checking: Kor Spiritdancer, Aura Gnarlid, Flaring Flame-Kin
Auras:
Bestow: Boon Satyr, Eidolon of Countless Battles, Gnarled Scarhide, Herald of Torment, Hopeful Eidolon, Mogis's Warhound, Nighthowler, Spiteful Returned
Others: Ethereal Armor, Bonds of Faith, Flickerform, Hyena/Spider/Eel/Boar/Bear Umbra, Spirit Mantle, Empyrial Armor, Griffin/Elephant Guide, Moldervine Cloak, Rancor, Angelic Destiny, Spectral Flight, Vow cycle (
Vow of Duty), Dragon Mantle, Armadillo Cloak, Gift of Orzhova, Riot Spikes
I like Auras/Heroic/Voltron/whatever because:
- Your creatures don't get outclassed by those in midrange decks very quickly. See Standard, where Soldier of the Pantheon and friends can't deal with Courser/Siege Rhino while Favored Hoplite doesn't give a fuck
- Your sequencing decisions become a lot more important. Instead of going Goblin Guide-Ash Zealot-please don't have anything-ok good you're dead, you have to think about how to bait removal, whether to wait until you can protect your creature, and so on;
- and when you don't have to worry about those things, you get the primitive Timmy feeling of attacking with a 10/10 with five keywords instead of the rather mundane 'nut draws' you get with typical aggro