I've been fighting an internal battle between me wanting to make the deepest format possible vs my playgroup being half beginners/intermediates that can't handle that much text or super tricky interactions. They aren't going to remember that they have a dozen effects waiting in the graveyard and they aren't likely to re-read their Dread Wanderer that's already dead to find out. My players certainly aren't going to be able to keep track of their opponent's graveyards and point an accurate exiling spell at it.
I don't want to abandon The Black Cube, but it seems inherently complicated by using the graveyard as a second hand in a lot of decks. I have an idea for a fix, but it definitely feels like it's going to neuter things. Designing to the level my group is at rather than plunging a few into the deep end every time is proving problematic.
Even when I look at lower powered cards, a lot of those have a ton of text, too. It's a struggle.
I don't want to abandon The Black Cube, but it seems inherently complicated by using the graveyard as a second hand in a lot of decks. I have an idea for a fix, but it definitely feels like it's going to neuter things. Designing to the level my group is at rather than plunging a few into the deep end every time is proving problematic.
Even when I look at lower powered cards, a lot of those have a ton of text, too. It's a struggle.