General CBS

Dom Harvey

Contributor
The thing that always made sense to me was:
- Take an adjacent colour pair
- The second colour becomes the first colour of the next pair
- If a new colour isn't directly adjacent, keep going forward until you find one

So:
WUBRG
WU, UB, BR, RG, loop around to GW.
WB, BG, loop around to GU, UR, loop around to RW
 
We have to start the wheel somewhere so we begin at the top with white:

We add white as the first color. Then we add the next color in the clockwise direction until we hit a combination we haven’t hit before (Blue)
We get Azorius.

Moving from Azorius we lose the oldest added color (white) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Black)
We get Dimir

Moving from Dimir we lose the oldest added color (Blue) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Red)
We get Rakdos

Moving from Rakdos we lose the oldest added color (Black) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Green)
We get Gruul

Moving from Gruul we lose the oldest added color (Red) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (White)
We get Selesnya

Moving from Selesnya we lose the oldest added color (Green) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Black)
We get Orzhov

Moving from Orzhov we lose the oldest added color (White) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Green)
We get Golgari

Moving from Golgari we lose the oldest added color (Black) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Blue)
We get Simic

Moving from Simic we lose the oldest added color (Green) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (Red)
We get Izzet

Moving from Izzet we lose the oldest added color (Blue) and add the next color in the clockwise direction until we hit a combination we haven’t hit before (White)
We get Boros

Please notice the method is exactly the same from start to finish and doesn’t change even when we switch from Ally to Enemy. Please notice that each Guild switch keeps exactly one color intact with each switch.
 
In my opinion it's WB -> UR -> BG -> RW -> GU since you can see every colour as a number modulo 5, so if W=0, U=1, B=2, R=3 and G=4 the enemy colour pairs are (0,2), (1,3), (2,4), (3,0) and (4,1) and from each one you obtain the next by adding +1 (mod 5)
 

Onderzeeboot

Ecstatic Orb
See, I use a similar pattern in my head @Velrun, but it goes like this:

Objective: We want to create an ordered list of color combinations.
Start: We start in W. This is our initial base color.
Rule 1: We cycle through the color wheel, shifting the base color by one position each time.
Rule 2: Whenever we hit a duplicate color combination, we add the next color along the wheel that gets us a new color combination.
Rule 3: If we can't create a new color combination using rule 2, we add the next color along the wheel to the base color, then reapply rule 2.

W > U > B > R > G > W+U > U+B > B+R > R+G > G+W > W+B > U+R > B+G > R+W > G+U > WU+B > UB+R > BR+G > RG+W > GW+U > WU+R > UB+G > BR+W > RG+U > GW+B > WUB+R > UBR+G > BRG+W > RGW+U > GWU+B > WUBR+G

This method is also exactly the same from start to finish and goes all the way from monocolor to wubrg. I totally get your method, and I think it's just as logically sound. In the end the order is fairly arbitrary, as the articles by WotC clearly show :)
 
I mean... I know I'm wrong in my way of thinking. At least that's what I can find online.

However I also know that I have been doing it like that for many years and I cannot imagine myself picking up a Guild-order system on my own. I am semi positive that Wizards must have given me that system.

I feel like they changed the Guild-wheel at some point but I haven't found any evidence of that online.

All I know is that my CubeCobra changed the way they ordered their Guilds from my one to the 'new' one. At least if we compare it to the cube I had (have) on CubeTutor.
 
The thing that always made sense to me was:
- Take an adjacent colour pair
- The second colour becomes the first colour of the next pair
- If a new colour isn't directly adjacent, keep going forward until you find one

So:
WUBRG
WU, UB, BR, RG, loop around to GW.
WB, BG, loop around to GU, UR, loop around to RW

Same here. It just clicked for me early on when I started playing and I laid out all shocks in color order and the frames bled color to color with each adjacent card and looped back around.

 

Jason Waddell

Administrator
Staff member
In my opinion the biggest consideration is your balance between aggro and control. If control is struggling you can afford more taplands, and vice versa.
 

Chris Taylor

Contributor
Christ the xml that lets people play my custom cards in cockatrice was last modified in August of 2020.
It's officially been too long
 
Does anyone know if there exists inner sleeves in colors?

I am Brainstorming a way to mark my cards without stickers or sharpies. I thought inner sleeves could be a way if there exist some in colors that are not the normal perfectly see-through.
 
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