I read ‘Secret Lair Tesla’ for all those who wants to own a Tesla but can only afford 25 % of one (because that’s how much it will cost.)And after that it‘s ‚Dune down the Power‘. That expansion will be spicy and sandworm its way into our dark hearts of the wood.
After that we‘ll get Secret Lair Teela and Mistresses of the Universe, introducing the keyword ‚unwatchable‘.
Well, artifacts had the same points you mention. Black could not destroy them. Besides what is wrong that a color has a weakness? As long as you still have a great shot at winning against it. There are a lot of growing enchantments, spell enchantments, sleeper, hidden enchantments which are quite good. Enchantments are not colorless unlike most artifacts, but that is not really a con in my book.Other problems with enchantments:
- The ease of removing them varies greatly, to the extent that red basically can't do it and the printing of Feed the Swarm was a much more important moment for black than it should have been. If an enchantment is too good, the Grixis colours will have a very hard time with it
- The good enchantments are split between general enchantments that often go in slower midrange decks or specific strategies and Auras that want a lot of cheap + strong creatures
Not being able to interact with a whole card type is poor design. I think colours can have weakness but not being able to interact is not far off from not being able to draw cards. It should be a basic effect, not a weakness. Either way, it's not a huge problem if you keep it in mind or your decks canBesides what is wrong that a color has a weakness?
You have *two* invalid cards, after taking a quick peekWhat the h*ck. I have an invalid card now, too. Was fine the other day. Could be an issue on their end? I'm going to hope it passes and leave it for now.
We experienced a data corruption issue that modified some cards in cube lists. If you're seeing the errors Cannot read property 'map' of undefined, Card with id [...] not found, or anything similar, chances are your cube now contains a cards named "Invalid Card" in place of some of your cards. We are currently investigating the cause of this issue. To fix the errors you see, you need to remove all "Invalid Card" cards from your cube and replace them with regular cards. You can do so by following these steps:
1. Search your cube list for the name "Invalid Card". If you find any such cards, you are experiencing this issue.
2. Note which cards have been replaced by these Invalid Cards. Reports indicate that the issue is tied to cards from the Mystical Archive. Some data like tags, notes, and color should remain unchanged and can help you remember exactly which cards are missing.
3. Using the Add/Remove form at the top of your cube's List page, remove the card "Invalid Card"; type Invalid Card into the "Card to Remove" field, click Remove/Replace, then click Save Changes.
4. If any instances of "Invalid Card" remain in your cube, repeat step 3 until they've all been removed.
5. Using the Add/Remove form, add in the cards that are missing from your cube.
We're sorry for any inconvenience this may have caused and thank you for your understanding.
Another complication with asking this is power level. To me, this is a cool grave hate card on a decent body, but the lifelink and potential card advantage make it to necessary to answer. For others, that's fine, but it's an example. Same thing with the new Gisa, if you've been following along.Liesa, Forgotten Archangel
Legendary Creature - Angel
Flying,lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
4/5
This one costs too much to me, so I'd just want to Sharpie off one mana.Ominous Roost2
Enchantment
When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
One I've always wished could play like an aggro Squee.Pyrewild Shaman
Creature — Goblin Shaman
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard,you may pay . If you do,return Pyrewild Shaman to your hand.
3/1