Yeah that's because there is no such thing as a Rakdos Campus. So what I do whenever I add a custom card is find the card name that is as close alphabetical as possible and override the art with the custom card art. Then change all the stats on the card so it fits the custom card.This is what I get when I filter for is:hybrid
A "Doomgape" that is actually a Doomheart Campus.
Oh wow. That's weird. So they do exist if we use that sorting. Hmm I'll add that to the topic. Thanks.https://cubecobra.com/cube/list/61e7227ce945b80ffcdfc122?view=table&scale=medium&s1=Type
Look at the bottom of this sort. There are 8 hybrid creatures and 12 hybrid spells at the bottom of their columns
I hadn't seen the lands one. Anyone acted on it and have some anecdotal evidence?
Hadn't seen it either, very interesting read. I'm at 64 fixing at 450, but I seed my boosters to always include at least 1 land. I wonder how that changes the math.I hadn't seen the lands one. Anyone acted on it and have some anecdotal evidence?
Seeding is a great idea! Still, would it not be simpler to have them in the basic land box?Hadn't seen it either, very interesting read. I'm at 64 fixing at 450, but I seed my boosters to always include at least 1 land. I wonder how that changes the math.
So, according to this article, you should run 60 lands in a 360 cube, which translates to 75 in a 450 cube. That's 16.7% of the cards, or 2,5 lands per 15 card booster. I'm at a 2 lands per booster*
* 1 [the seeded land] + ((64-24 [the number of lands left after seeding])/(450-(8*3*9 [the number of seeded cards])) * 6 [the number of slots left per booster]) = 2,026, which is actually slightly lower than the 2,133 lands per booster I would get if I didn't seed my boosters. Huh.
Hmm... I wonder if it's a smart idea to separate the lands and the nonlands, and seed 2 lands always (so you have a guaranteed amount and color-wise evenly proportioned number of lands in the draft). I quite like that idea actually, and it's super close to what I already run per draft anyway. That way I could cut back from 64 lands to simply the 48 best lands, and have 16 more slots to devote to nonland cards.
Edit: I can't math, retry!
The nice thing of seeding is that you actually have to draft the lands, so you get not only the fighting over fixing, but also different distributions because a 4-color drafter naturally is more hungry for mana fixing than a 2-color drafter. I don't mind that What I like about seeding like I suggested is that you guarantee every color is evenly supported. If you see only fixing in the wrong colors, that's a good sign then that your lane isn't as open as you thought it was.Seeding is a great idea! Still, would it not be simpler to have them in the basic land box?
Allow each player to take:
2 tri coloured lands
3/4 dual coloured lands (not more than 3/2 of each colour combination)
3/4 evolving wilds/ prismatic vista type of lands
You lose the fighting over the fixing, but also the unlucky event when you see only fixing in the wrong colours. You could also make vouchers.
Starting players (or once who do not play often) often forget the fixing and get punished for it. Doling them out solves that problem.