General CBS

Chris Taylor

Contributor
Yeah the bit that worried me was thus:
RB Aristocrats: 2 nonbasics
RB Midrange: 1 Nonbasic
GWBR Control: ~16 nonbasics
RU Prowess: 3 nonbasics
GW Pitches to Force: 1 nonbasic (Windbrisk Heights)
RUBG Wildfire: ~16 Nonbasics

I'd already been thinking about starting a ULD, and my brain's going "It'd fix these issues!"
But then, my cube is already real complicated
 
Well, I mean, 2-color decks don't really need non-basics as much?
I recommend an All-Land Draft, personally. It definitely has pros and cons, but one pro is it's simpler than a ULD.
 
Well, I mean, 2-color decks don't really need non-basics as much?
I recommend an All-Land Draft, personally. It definitely has pros and cons, but one pro is it's simpler than a ULD.

Do you also snake draft this or are you making smaller land-only boosters?
 

Onderzeeboot

Ecstatic Orb
Yeah the bit that worried me was thus:
RB Aristocrats: 2 nonbasics
RB Midrange: 1 Nonbasic
GWBR Control: ~16 nonbasics
RU Prowess: 3 nonbasics
GW Pitches to Force: 1 nonbasic (Windbrisk Heights)
RUBG Wildfire: ~16 Nonbasics

I'd already been thinking about starting a ULD, and my brain's going "It'd fix these issues!"
But then, my cube is already real complicated
I don't think this is something you should worry about, apparently two of your drafters simply prioritized drafting nonbasics instead of... actual cards? Maybe 39 basics on 6 players is a bit much (considering no ULD), you could try cutting back a bit on nonbasics, especially those that fix more than two colors, to discourage the four- and five-color good stuff decks.
 

Grillo_Parlante

Contributor
:p I've found flashback spells always make people want to make those greedy splashes and lingering souls is one of the biggest culprit. I'm guessing the player was GW than picked up souls in a pack, and decided they wanted some black for the flashback. Souls really is a born good stuff card in that sense.

You might just have some cards making people want those greedy splashes. Where I would be worried would be if those drafters were the reason that other people were ending up in two color decks. That seems kind of unfair to the other drafters in general, and if more people start taking fixing very highly, that could have an undesirable effect on the overall mechanics of the draft.
 
That's a hard problem to diagnose. Did the 2-color players want to be in two colors? Were they simply drafting reactively? Or were they going for 3 at first? Might be something to ask them.
I personally almost always go for two colors to start, because i like being able to spend almost the maximum amount of draft picks on non-fixing cards. But i am not every drafter.
 
That rg card is a good x spell, I wonder how Eric explains running that xrr monstrosity with spell mastery but I know Ericsson goals are different than mine. I just know blaze can't be too high a bar for the decks I've drafted on his environ and he's trying not to encourage bored stall battle cruiser magic.

Does anyone have any testing from formats with more regrowth a than ever before?
Does anyone wana expand this discussion beyond rosheen and suggesting an (albeit sweet) gimme card for one stupid deck?
 

Chris Taylor

Contributor
That's a hard problem to diagnose. Did the 2-color players want to be in two colors? Were they simply drafting reactively? Or were they going for 3 at first? Might be something to ask them.
I personally almost always go for two colors to start, because i like being able to spend almost the maximum amount of draft picks on non-fixing cards. But i am not every drafter.

No no, they were modoing it. We had a bit of a giggle early pack 2 about where all the fixing was. I imagine lingering souls was just the strongest card in a pack that happened not to have a fetchland in it
 

FlowerSunRain

Contributor
I've gotten really spoiled by the game quality from my list. I played with a friends list and more then half my games were midrange grinds with few interesting decisions. But I had recurring nightmare, so eventually I drew it and won.
 

Aoret

Developer
Pack one picks 1, 2, 3, and 5 were all brainstorm, the full set. Probably should've been a prowess deck but saw the cruel early and just had to. 2-1 against GW little kid, BR aggro, and RG hasty midrange. Lost 2-1 to RG in some seriously great matches
 
Did another draft of that MTGO peasant cube! This time I 3-0'd as is right and proper
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First round I'm up against a guy with a Jund finish somewhere, according to google. His UB control is pretty Jundy, and game one I keep him off white mana only to find out he didn't need any. 2-0 with me overwhelming his counterspells with Cascades and extra cards off Library. I go t2 library t3 agent twice, it's brutal.

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Round two is tight! I win 2-1, going win-loss-win with 3 minutes remaining on my clock. One game I chain a ton of disenchants against his pile of o-rings (acidic slime rescuing wickerbough, return gravedigger getting back rec sage, swing for lethal next turn) and it's awesome. Second-best highlight is probably killing his lawkeeper while Coalition Honor Guard is out with Arc Trail.

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For the finals my opponent is Alex Bertoncini and I crushed the smug bastard, even though Spectral Procession is a beating against my grindy trades deck. In his defense, I think he might have won had we played over Cockatrice - he's notably worse in environments with rule enforcement
 
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