Anyone else find it ridiculous when cube people get excited about a card being reprinted at a different rarity?
Only when it’s a rarity other than common (for pauper Cubes) or uncommon (for peasant/artisan cubes).Anyone else find it ridiculous when cube people get excited about a card being reprinted at a different rarity?
but wotc rarity is so arbitrary, and correlates so loosely with something like powerOnly when it’s a rarity other than common (for pauper Cubes) or uncommon (for peasant/artisan cubes).
But that's not the goal. The goal is "I want to create an enjoyable cube experience using only commons" (for Pauper cubes), or "using only commons and uncommons" (for Peasant cubes). It's just as arbitrary as my goal of creating an enjoyable cube experience using an alternate color wheel, or some people's goal of creating an enjoyable cube experience using only cards from a certain setting (e.g. Innistrad cubes), and it's just as valid. There's a certain charm to crafting an environment while eschewing part of the available building blocks on purpose. It becomes a different kind of puzzle, plus it gives the cube a clear and easy to communicate identity.the only argument I could really make in favor of these restrictions is that it cuts the search space / mental load of designing, but in terms of creating a desired gameplay dynamic I don't see the purpose
if your goal is "I want to create a grinder low power environment without super swingy cards like board wipes", then you as a designer should be able to assess whether any given card serves your goal better than the color of the stamp some corporation put on the card
Arguably, but it certainly wouldn't hit the brief anymore. The whole point of limiting your resources is to come up with something cool given those resources. You give up on your cube's identity and your self-imposed design goals for a marginally better experience. Why would you do that?if your cube improves by a card being downshifted, then, prior to downshifting, a 359 common + 1 uncommon card cube would have been better than a 360 common card cube
I really wonder why you think this is a bad thing? It's one way to channel one's creativity in cube design, and it leads to more varied design space and cube experiences.to me these restrictions are more or less an extension of people treating cube design like building a constructed deck, e.g. try to build the most powerful [cube/deck] you can given a set of restrictions (rarity, standard, singleton, color identity, etc)
For a marginally better experience. And then again and again until you have a significantly better experience.You give up on your cube's identity and your self-imposed design goals for a marginally better experience. Why would you do that?
It is similar with singleton. When a reprint is available with a different name it is suddenly allowed… if the cube is better with multiples then go for it!but wotc rarity is so arbitrary, and correlates so loosely with something like power
e.g. peasant cube with Sol Ring
the only argument I could really make in favor of these restrictions is that it cuts the search space / mental load of designing, but in terms of creating a desired gameplay dynamic I don't see the purpose
if your goal is "I want to create a grinder low power environment without super swingy cards like board wipes", then you as a designer should be able to assess whether any given card serves your goal better than the color of the stamp some corporation put on the card
if your cube improves by a card being downshifted, then, prior to downshifting, a 359 common + 1 uncommon card cube would have been better than a 360 common card cube
to me these restrictions are more or less an extension of people treating cube design like building a constructed deck, e.g. try to build the most powerful [cube/deck] you can given a set of restrictions (rarity, standard, singleton, color identity, etc)
I mean, I get what you're saying, but you're reasoning from a completely different frame of mind than the curator of a Pauper of Peasant cube does. Neither approach is wrong in my mind, it just depends on your goals. Pauper and Peasant are very strong identities that offer plenty of design space. It's not objectively wrong to purposefully stay in that design space, nor is it objectively wrong to step out of that design space because you feel you can sculpt a "better" experience by doing so.For a marginally better experience. And then again and again until you have a significantly better experience.
I feel like restrictions can be an interesting starting point, but once you're in a place where you see a card (e.g. Myth Realized) would improve your environment (because it's perfect glue for your themes or whatever) then to me it seems super counterproductive to exclude it because of some rule, self imposed or otherwise.
I think it's entirely dependant on your cube.Anyone else find it ridiculous when cube people get excited about a card being reprinted at a different rarity?
yesAnyone else find it ridiculous when cube people get excited about a card being reprinted at a different rarity?
There's like a loose financial argument, but I appreciate wotc making suggestions to pauper/peasant cubers if nothing else.Anyone else find it ridiculous when cube people get excited about a card being reprinted at a different rarity?
I mean, I get what you're saying, but you're reasoning from a completely different frame of mind than the curator of a Pauper of Peasant cube does. Neither approach is wrong in my mind, it just depends on your goals. Pauper and Peasant are very strong identities that offer plenty of design space. It's not objectively wrong to purposefully stay in that design space, nor is it objectively wrong to step out of that design space because you feel you can sculpt a "better" experience by doing so.
What you are doing reads to me like berating people for enjoying what you feel are suboptimal or inferior design goals, and I don't see why we should be taking down to people who do enjoy setting arbitrary limits on the card pool they consider for their cube. Ultimately, the important thing is that people are aware of the impact of their design choices and goals, and the fact that it is okay to adjust those choices and goals over time if that means you derive more joy from curating your cube. Because that's the end goal, enjoying your hobby. If curating a Pauper cube is what you do enjoy, whether that is because you enjoy the challenges of glueing together archetypes with limited resources, because you are an avid Pauper player who aims to replicate similar play styles in their cube, or for another reason altogether, than more power to you! If you feel like adhering to commons only is stifling your creativity and your joy of curating your cube, however, then yes, shift those goalposts and start introducing other rarities!
Oh crap I accidentally added Hymn of the Wilds again halpyou're either going to 1) accidentally power-max it
The important question is... does that rarity restriction have to be based off of WotC's rarity, and not, say, your own personal evaluation?For this format I need rarity restriction.
The important question is... does that rarity restriction have to be based off of WotC's rarity, and not, say, your own personal evaluation?
Like, maybe your format works best if Chart A Course is a "common" or if Bannerhide Krushok is a "rare" — if so, why not treat them that way (other than the fact that WotC hasn't colored their set symbols the right color yet)?
EDIT: Then again, I'm one to talk — my first "real" cube has an incredibly arbitrary constraint on card inclusion.