so first video makes some valid points about how the value we put into the cards is entirely a social construct, and yes, they're just paper. these points and the larger systemic reasons for them were examined in much greater detail by that
a certain article a while back
then the videos make some ridiculous claims like:
"emotions don't matter"
really? they don't? why are you playing magic: the gathering?
like weird claims that people aren't playing because of the art on
grand warlord radha? really? also, it's just a weird comment to call her fat when she looks more muscular than anything. or her utterly bizarre comment about "transracial teferi"
really?
let's look at teferi over the years:
so again, i gotta ask, "transracial"? legitimately, what the fuck? dude's been black forever.
how am i supposed to take someone seriously that calls dominaria "tumblrnaria" with a straight face.
apparently, "emotions don't matter", except when they make radha into a muscle lady that could crush you.
there's the weird comments about wizards inserting "politics" into MTG as if MTG was never political. as if, for example, making radha look like
radha, heir to keld isn't
also a political choice.
regarding the second video:
humans are not rats. like, really, why do i even need to say this?
while we both might be mammals and in some ways are adapted to the same situations, you can't just take psychological observations about rats and apply them directly to humans as if it were valid. you may notice that scientists don't tend to do that in this century.
i can think of plenty of examples of people who played games despite almost never winning, for years, decades even.
before the downfall of arcades due to economic factors relating to home consoles, it was incredibly common to see people who played a fighting game for 5-10 years, often almost *never* winning. the onscreen win counters and the winner-stays-on pay mechanism make this more clear than anything. i can think of more than one arcade scene where a person could go and see a single player sit down, and not get up off the machine for hours upon hours, playing on their single $.25 coin, while the other people stayed and kept rotating on trying to beat them. in fact, many of these people reacted quite badly if their opponents went easy on them, as this was often seen as disrespect.
apparently "emotions don't matter", unless you're winning too much.
motivation to play is endlessly more complex than percentage of winning or losing, or how badly you lose.
a more useful model for player motivation is self-determination theory's 3 intrinsic needs of competence, autonomy, and relatedness.