d'oh, thanks for the card tag wrap.
boros charm wasn't really doing much for the aggro decks, they usually just wanted another threat. situational and hard to cast = meh.
i threw in lightning angel because of her performance at the modern gp! she's a really strong card, one of the few creatures from that era that's aged well at all.
actually i'll just do individual card thoughts (redundancy removed from IN, two new cards added / one new card taken out)
in
thornling-- fun 5 w/ activated abilities, the only playable 'ling' (aetherling and windreaver notwithstanding)
malfegor-- wanted a splashy 6 (of course rotate in and out)
lightning angel-- see above
baneslayer angel-- seems dangerous, but wasn't OP when i put her in beforehand. certainly powerful but also worse than reveillark
vela the night-clad -- tryin a splashy 6
battle screech -- wanna support tokens again, and this is a powerful 'spectral procession' that isn't god-awful on manabases
honor of the pure -- see screech
call of the herd -- per jason's rec (need easy-to-cast green 3's that are beaters!) graveyard synergy + CA is gravy
tombstalker -- was gonna be ghoultree but then i figured out this guy is infinity times as awesome
devoted caretaker -- trying per another rec on this forum
mistral charger -- actually gonna be
spined thopter, like white needs more 1W beaters and less WW ones but thopter is even easier to cast
gore-house chainwalker -- soft spot for colorless + colored cc 2-drops, this card was pretty good a couple standard formats ago. like this card is by no means great or even mechanically interesting but the chainwalkers of the world are a big reason why the whole of my cube is greater than the sum of its parts
chain of smog -- i love it!! another rec from this forum
greater gargadon -- ditto
jinxed choker -- ditto
myr battlesphere -- ditto
sorin, lord of innistrad -- ditto (sorin was in beforehand as a kind of watered-down elspeth)
eight-and-a-half-tails -- flexible card with difficult decisions, well worth the WW cost imo (it had been in for months)
woodfall primus -- rotating in fatties
grave titan -- rotating in fatties (this guy as the best 6 of all time except maybe WC Engine is pushing it, though)
all suns' dawn -- maybe with a stronger gy theme this card will get played? it never used to back in the cube's infancy
olivia voldaren -- my lazy college freshman friend finally gave her back to me, hooray
out
slumbering dragon -- bleh doesn't do much
boros charm -- see above
grand abolisher -- bleh doesn't do much
hermit druid -- the effect seems really powerful but nobody played with him, when i cut him from my loam deck it was the last straw
planar collapse -- bleh
savageborn hydra -- enough RG beaters (though i do love double strike)
scroll rack -- see hermit druid
serra avenger -- too situational, but a sweet card (i might be wrong)
tracker’s instincts -- see hermit druid
borborygmos enraged -- rotating out fatties
illusory angel -- not good enough
firespout -- rotating out sweepers
mirror entity -- i didn't like this card as much as i thought i would
smokestack -- rarely played, though extremely funny. i'm in the minority in actually liking this card a lot
genesis -- rotating out fatties (gy theme is strong enough already that i can spare a slot)
kokusho, the evening star -- rotating out fatties
wildfire -- this deck never really came together (i'm very light on mana rocks) and i have enough LD, incl. armageddon & boom/bust for sweepers
elderscale wurm -- rotating out fatties
who/what/when/where/why -- this was one of my favorite cube cards for awhile, but it may have been left behind. who knows
sprouting thrinax -- a terrific card with a lot of things going on, will probably rotate back in
master of the wild hunt -- trying other 4's this week, will probably rotate back in
precursor golem -- will probably rotate back in
UTILITY LANDS
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i'm gonna stay with 6 picks / person out of 63 cards (7 / person), with the draft going per jason's suggestions on cfb. i wanted some fixing that would be slower and 'situational' (i.e. oriented towards the control decks). i also got to toss in another weird land in shinka. as i see it, why not have a bunch of these lands? it's not like they're competing for draft slots in your cube -- that they aren't is the entire point of moving them out to their own draft. new lands:
shinka, the bloodsoaked keep
nimbus maze
river of tears
calciform pools
dreadship reef
vivid crag
vivid meadow
vivid grove
vivid marsh
vivid creek
cut:
gargoyle castle
edit: decided to go with mindslaver instead of grave titan this time. how does everyone like mindslaver? it's miserable in constructed but a friend of mine whose opinion i value (if not trust) has told me it leads to some pretty fun turns