CML
Contributor
OUT
Golgari Grave-TrollAetherlingGisela, Blade of GoldnightDesertionHallowed BurialDelver of SecretsSewer NemesisPhyrexian RevokerDrogskol ReaverRites of FlourishingTwilight ShepherdBlood ScrivenerNightveil SpecterVarolz, the Scar-StripedPyreheart WolfEvil TwinCongregation at DawnMangara of Corondor
IN
Elspeth, Knight-ErrantPlanar CleansingBlind ObedienceBaneslayer AngelGaea's CradleYosei, the Morning StarCraterhoof BehemothGarruk RelentlessProbePorphyry NodesPortentSquelchTemporal IsolationSlaughter PactDoom BladeIncreasing SavageryExploreDemonicTutor
basically you guys inspired me to fiddle with the removal count a little upwards and be a little less creature-heavy, so i made this update. the other tweaks involve cutting some blue cards because blue is just so good already and getting rid of the last remnants of black stuff that didn't work great.
i also did some utility land stuff, cutting halimar depths for academy ruins (with 4 tec edges i think it's safe enough) and ancient den for secluded steppe. then i tossed in the five APOC painlands for three of the shard lands because f it, control is fine manawise. to make room i got rid of poopy vesuva and its colorless friend miren, the moaning well.
Golgari Grave-TrollAetherlingGisela, Blade of GoldnightDesertionHallowed BurialDelver of SecretsSewer NemesisPhyrexian RevokerDrogskol ReaverRites of FlourishingTwilight ShepherdBlood ScrivenerNightveil SpecterVarolz, the Scar-StripedPyreheart WolfEvil TwinCongregation at DawnMangara of Corondor
IN
Elspeth, Knight-ErrantPlanar CleansingBlind ObedienceBaneslayer AngelGaea's CradleYosei, the Morning StarCraterhoof BehemothGarruk RelentlessProbePorphyry NodesPortentSquelchTemporal IsolationSlaughter PactDoom BladeIncreasing SavageryExploreDemonicTutor
basically you guys inspired me to fiddle with the removal count a little upwards and be a little less creature-heavy, so i made this update. the other tweaks involve cutting some blue cards because blue is just so good already and getting rid of the last remnants of black stuff that didn't work great.
i also did some utility land stuff, cutting halimar depths for academy ruins (with 4 tec edges i think it's safe enough) and ancient den for secluded steppe. then i tossed in the five APOC painlands for three of the shard lands because f it, control is fine manawise. to make room i got rid of poopy vesuva and its colorless friend miren, the moaning well.