a lack of level 0 considerations is one of poker's finest attributes and a glut of them is a serious design flaw in magic. it's what keeps the game too often superficial and uninteresting and obsesses the culture with dull memorization and acquisition. of course it's also what makes wizards money.
And bad design does (see: Monopoly)Its a tragic truth that good (board) game design generally doesn't make any money.
And bad design does (see: Monopoly)
a lack of level 0 considerations is one of poker's finest attributes and a glut of them is a serious design flaw in magic
As if I didn't hate the "game" enough already. Brilliant article though!monopoly is a bad game but who cares because this article is fucking great
http://harpers.org/blog/2012/10/monopoly-is-theft/
don't you just always buy whatever you land on?
True story, I was once married to somebody who loved monopoly. But every time we played it, the game was terrible. Somehow she still had positive feelings about it.
She tasked me with "modding" the game to make it more of a game, and I did some stuff, but there were always protests because it wasn't Monopoly as she envisioned it.
I might as well have married a power cuber.