This seems like a good point as any to do a recap on what seems to be in the cube at this point.
Heavy Themes:
Enchantments - WBGru
Lifegain - WBGu
Lighter Themes:
Spells - URb
Artifacts - UR
Graveyard - Bgru
Big Tokens - WGru
Five-colour - UG? (there are a lot of artifacts and
Bring to Light, that is it)
I guess things are still all over the place. White is still criminally underloved as a colour, although it keeps getting gold cards, just not enough pure white.
Curves are pretty high still. I know people like the big splashy things but we need to start adding some glue to do something until we get to that point.
Removal is about where I would like it to be percentage-wise I think. If we keep adding how much we have, we should be fine.
Let's give white some stuff I guess:
Something for both enchantments and tokens
A generically good bear that works with bouncelands
An enchantment, early play that protects future drops
Slow, clunky mass removal. Just what the doctor ordered.