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Yep aside some good natured groans when the pile of five cards is insane, I’ve only had good experiences with FoF
 
My wife actively hates resolving it and will call me up to her computer to help her with it in cockatrice matches. If your playgroups like it that's all well and good, but it's not universally loved.

FoF and Gifts are "compatible" except that often a deck would rather just run FoF and not deal with the relatively higher headache of Gifts. It's lower effort and often higher reward for a deck that might've very well taken less effort to draft.
 

Chris Taylor

Contributor
It occurs to me some here may not have heard the best FoF story, back from it's time in standard.

To set the scene, we're in a post board game between two of the main decks at the time: UB control (Basically FoF and a pile of counterspells, including the original), and RG Fires (A midrangey aggro deck centered around the titular enchantment giving things that should not have haste, haste.)

Later on in the game, our control player taps out for an end of turn fact or fiction.

"Five Oh the piles" Says our aggro opponent. As eager to pick up free cards as you are now, our control player chooses the five, assuming this to be some tilt out on their part.

"One thing before I pass the turn though: cast Blood Oath"


"I'll choose instant. Take 28?"
 
FoF and Gifts are "compatible" except that often a deck would rather just run FoF and not deal with the relatively higher headache of Gifts. It's lower effort and often higher reward for a deck that might've very well taken less effort to draft.

Hmm. A while ago I asked the people here about Gifts, and the general tenor was to rather leave it out of a lower powered cube. Now people seem to say FoF is the generally better card, which I run, which is also called worse than Scattered Thoughts by some. That one is not even great in retail. I am confused.
 
Could you elaborate?

Gifts can be a comparable value draw like FoF, but gifts guarantees 2 of the best 4 cards in your deck.

If you run a heavy graveyard theme with flashback, escape, etc gifts often feels like a draw 4. You can pick 4 cards that are all great in hand or in the graveyard.

Gifts can be a tutor or set up an engine with recursion spells in the pile. (Loam + Academy Ruins + sweet artifacts or Snapcaster + Regrowth + two spells that you need)

Gifts has the double Entomb mode. (Unburial Rites + Fatty is the classic)

That all adds up to a lot more upside and versatility than FoF….where you typically get 2 better cards of a random 5 or three lesser cards of a random 5. (This wasn’t an accurate depiction of FoF piles)

The more graveyard themes you support the greater the desparity there is between the two cards, but I generally consider Gifts the more powerful card.
 
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It's not that Gifts isn't good, it's that most decks take a lot less effort to utilize FoF well than Gifts, and not every format can maximize Gifts period. My statement isn't about how "good" they are, but about deckbuilding and how FoF (and other "generic" draw cards) is just so low effort for a deckbuilder and drafter compared to Gifts that many drafters won't bother with trying to utilize Gifts if they have ample other options like FoF available. So I was saying to your supposition that they "compliment" each other that they in fact compete with each other in deckbuilding; draw-discard spells are probably a better "compliment" because they are better at molding the library-hand-graveyard relationship that sets up a killer Gifts no-bad-piles play.

If you NEED a removal, you need three of them/recursion for them in a gifts pile to guarantee success, while in a FoF pile you only need one. In my mind FoF has a much higher floor than Gifts, which is why a drafter with a "generic" deckplan will lean towards it over taking Gifts. Gifts can have a floor of "I literally can't get out of this situation with this card because the opponent can just bin what I need." FoF still lets you potentially get that piece with a 1/4 split pickup. If you don't have a power play like Rites-Fatty to utilize as a high-high ceiling, that's just not a great floor at all.
 
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I guess I'll just give it a run over Rain of Revelation but alongside FoF which I would never ever cut. I have a lot of graveyard stuff going on but it won't be a draw four, more like draw two good cards. But also a card that's skilltesting and rewards good deck building. What could go wrong?
 
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