How about Birthing Pod #2 without actually just running a second? Of course there are some non-custom things that are kind of in that vein already.
To be honest, this design physically hurts. I get why you’re doing it like this (red rummages, artifact tokens are super commonplace), but the fact that the reward for artifacts and enchantments is different, and that because of that you need to write out an *almost* identical line twice, really annoys my brain. Also, to be a proper red card, it should be discard then draw Can’t you just have it trigger off of nontoken artifacts and enchantments and make it maybe? (PS Sorry for being so harsh :sweatysmile: )View attachment 10165
Finding artwork for an artifact enchantment creature that makes sense ain't easy. Partially cause enchantment creatures don't make much sense in the first place.
I think you can get away with it on a gold 3 mv creature. I do think it’s unlikely 3/3 is a good statline for such an effect.Lol I though about adding "When ~ or another creature enters, scry 2."
Definitely understand the reactions, mostly I just think it would play well. If it had the same trigger for artifacts & enchantments, I think it'd have to loot or rummage every time, not just draw. Draw on artifact ETB seems busted. Maybe not in limited, and maybe your non-token clause would be enough, but for constructed I doubt it.
There's some history of red doing looting instead of rummaging, but I guess that is a color pie break these days.
Okay I have played with these and they're some of the worst lands to ever exist, topped only by strictly worse versions printed in ice age:
I've never played with these myself.
Definitely the weaker the land half is, the stronger the spell half has to be. If I was going to do it as a MDFC, it would just be a tapped guildgate on the backside, same as all of Wizard's MDF dual lands. Then the tutor would likely be a 1 mana sorcery. (Though likely at least 2 mana if wizards printed it.)
I think you can get away with it on a gold 3 mv creature. I do think it’s unlikely 3/3 is a good statline for such an effect.
Edit: Oh man, it triggers on etb too? I totally overlooked that the first time. Jeepers this is pushed beyond belief. At the bare minimum, it’s a 3/3 that draws two, discards one for three mana.
This likely is the most pushed (if not broken) design we’ve seen on this forum in a while.
Edit 2: We have Vedalken Archmage, which is severely underpowered, and Eidolon of Blossoms, which is fun, but a bit on the weak side. I think you could reasonably do a 2/2 for that draws when it or another nontoken artifact or enchantment enters. Or a 3/3 for . The only way to push the stats to something more fearsome is by removing the draw on enter.
Hahaha, sorry for my strong wording earlier. Obviously you can do whatever you want, but personally I would make it a 2/1 at most for three mana. That could very well make it the best three drop in the cube though. There’s precedent for these things being 0/2’s (see Vedalken Archmage and Verduran Enchantress, but I really hate that statline.I agree the statline is wrong.
Can I just make it a 1/1 or 2/2 and keep everything else the same? PLEASE? I could go for nontoken also. Like to keep it at 3 mana though.
My favorite part about it is that the ETB triggers together are better than the value you get from the later triggers. My initial idea was to just draw when it entered, but loot when something else triggered it, but I couldn't come up with a way to do that that wasn't even more in-elegant
Okay I have played with these and they're some of the worst lands to ever exist, topped only by strictly worse versions printed in ice age:
Putting these in your deck is usually worse than playing a basic, which I guess makes them acceptable sometimes modes for a
Problem is, you can stack the abilities either way you want, so then you could draw, discard, draw. Could fix it with different wording, thoughHahaha, sorry for my strong wording earlier. Obviously you can do whatever you want, but personally I would make it a 2/1 at most for three mana. That could very well make it the best three drop in the cube though. There’s precedent for these things being 0/2’s (see Vedalken Archmage and Verduran Enchantress, but I really hate that statline.
If you switch to rummaging, there’s something to be said for switching the abilities around. That way you discard 0 and draw 2 on an empty hand for a higher upside, but also you have fewer options for which card to discard when you don’t have an empty hand, which make it slightly weaker in that use case (which is a good thing, I think). As a bonus, your abilities line up with the color order of your mana cost that way.
Oh yeah, right. So we're only doing this because it looks nicer!Problem is, you can stack the abilities either way you want, so then you could draw, discard, draw. Could fix it with different wording, though