Changing subject.
Hexproof is a fine ability and already a lot better than Shroud. However I feel like hexproof is missing some qualities. Some games can be too easily decided simply because "Can't be countered" and "hexproof" just happens to be on the same big green dinosaur. The keyword is by default uninteractive.
Here are some ideas I would have introduced to the set designer if I was working for Wizards to make the keyword a bit more interactive.
Example 1: Spellproof
Spellproof differs from hexproof:
- Doesn't only go onto creatures but can be put on any kind of permanent including lands, enchantments, artifacts and planeswalkers.
- Can still be touched by abilities such as planeswalkers,
Maze of Ith etc.
This ability is a little more interactive than Hexproof but not a lot. However it is a step into the right direction if you ask me. This keyword is even more clean than hexproof.
Example 2: Magical protection
Magical protection differs from hexproof:
- Doesn't only go onto creatures but can be put on any kind of permanent.
- Spells and permanents with a 4+ converted mana cost may target this.
A lot more interactive and a step into the right direction. Not as clean as hexproof.
Example 3: Illusive
Illusive differs from hexproof:
- Legendary spells and permanents may target this.
Once again more interactive and bla.bla step..direction. Not as clean as hexproof but not super texty either.
What do you guys think?
Please ignore stats, artwork and names and focus on the hexproof substitute ideas