a 25 card megacycle for you
Artificial Angel
Creature - Angel Golem
Flying, Vigilance



: If an opponent has more cards in hand than you, return ~ from your graveyard to your hand. Activate this ability only as a sorcery.
4/4
Palintron
Creature - Construct
Flying
When ~ enters the battlefield, untap up to seven lands.



: Return ~ to its owner’s hand.
4/5
Self-Driving Car
Creature - Construct
Haste

, Sacrifice ~: Each player sacrifices a creature.
1/1
Automated Blacksmith
Creature - Construct

: Create a colorless Equipment artifact token named Sword. It has "Equipped creature gets +1/+0," and equip

.
2/2
Lifeless Statue
Creature - Golem
Defender

: ~ loses defender and gains trample until end of turn.
3/3
Shifting Phantasm
Creature - Spirit
Protection from instants

: You may exile target card from a graveyard. If you do, scry 1 and untap ~.
0/1
Polite Hypocrite
Creature - Human Cleric

: ~ gains lifelink until end of turn.
2/1
The Dumbest Boy Alive 
Legendary Creature - Human


: Attacking creatures you control gain first strike until end of turn.
3/1
Peaceful Mentor 

Creature - Human Monk
Creatures with +1/+1 counters on them can't attack.

: Put a +1/+1 counter on another target creature.
2/2
Starlight Pickpocket 
Creature - Faerie Rogue
Flying, Flash
When ~ enters the battlefield, return another permanent you control its owner's hand.

: Return ~ to its owners hand.
2/2
Blood Swindler
Creature - Vampire Rogue
Flying

: You may remove a +1/+1 counter from target creature. If you do, put a +1/+1 counter on ~.
1/1
Warp Elemental 

Creature - Elemental
Flying
When ~ enters the battlefield, draw a card.

: ~ gains prowess until end of turn.
(Multiple instances of prowess are additive.)
3/3
Knowledge Elemental 
Creature - Elemental

,

: Add

for each card in the opponent's hand.
1/3
Void Worshipper
Creature - Human Cleric
At the beginning of your upkeep, you lose 1 life.


: Exile target creature until ~ leaves the battlefield.
2/1
Oil Demon 

Creature - Demon
Flying


: Exile ~ from your hand with X climate counters on it. At the beginning of your upkeep, remove a climate counter, and draw a card. When the last is removed, it enters the battlefield under an opponent's control.
6/6
Decaying Cerberus 

Creature - Zombie Hound
~ enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from ~: ~ deals 1 damage to any target.
0/0
Boneshaper Priest 
Creature - Elf Shaman

, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
2/2
Earthquake Elemental 

Creature - Elemental
Trample, haste



, Sacrifice ~: Destroy all lands.
5/3
Kinesthetic Learner 
Creature - Human Monk
Haste


: If ~ dealt damage to a player this turn, draw a card. Activate this ability only once each turn.
2/1
Library Arsonist 
Creature - Human Rogue
Haste


, Sacrifice ~: Any player may have ~ deal 5 damage to them. If no one does, target player draws three cards.
3/2
Reckless Driver
Creature - Human Rogue
~ can't block.


, Sacrifice ~: Destroy target artifact. Activate this ability only if ~ dealt damage this turn.
2/1
Young Wanderer
Creature - Elf Nomad Cleric

,

: Put a +1/+1 counter on ~. If an opponent controls more lands than you, you may put a land card from your sideboard or the basic land box onto the battlefield.
1/1
Kelp Spider 

Creature - Spider Plant
Reach



: Reveal the top card of your library. You may play it without paying its mana cost.
4/4
Bulldozing Baloth 

Creature - Beast
Trample



: Destroy target land.
6/6
Party Animal 
Creature - Beast Druid

: Add

.

, Sacrifice ~: Add



.