a 25 card megacycle for you
Artificial Angel
Creature - Angel Golem
Flying, Vigilance
: If an opponent has more cards in hand than you, return ~ from your graveyard to your hand. Activate this ability only as a sorcery.
4/4
Palintron
Creature - Construct
Flying
When ~ enters the battlefield, untap up to seven lands.
: Return ~ to its owner’s hand.
4/5
Self-Driving Car
Creature - Construct
Haste
, Sacrifice ~: Each player sacrifices a creature.
1/1
Automated Blacksmith
Creature - Construct
: Create a colorless Equipment artifact token named Sword. It has "Equipped creature gets +1/+0," and equip
.
2/2
Lifeless Statue
Creature - Golem
Defender
: ~ loses defender and gains trample until end of turn.
3/3
Shifting Phantasm
Creature - Spirit
Protection from instants
: You may exile target card from a graveyard. If you do, scry 1 and untap ~.
0/1
Polite Hypocrite
Creature - Human Cleric
: ~ gains lifelink until end of turn.
2/1
The Dumbest Boy Alive
Legendary Creature - Human
: Attacking creatures you control gain first strike until end of turn.
3/1
Peaceful Mentor
Creature - Human Monk
Creatures with +1/+1 counters on them can't attack.
: Put a +1/+1 counter on another target creature.
2/2
Starlight Pickpocket
Creature - Faerie Rogue
Flying, Flash
When ~ enters the battlefield, return another permanent you control its owner's hand.
: Return ~ to its owners hand.
2/2
Blood Swindler
Creature - Vampire Rogue
Flying
: You may remove a +1/+1 counter from target creature. If you do, put a +1/+1 counter on ~.
1/1
Warp Elemental
Creature - Elemental
Flying
When ~ enters the battlefield, draw a card.
: ~ gains prowess until end of turn.
(Multiple instances of prowess are additive.)
3/3
Knowledge Elemental
Creature - Elemental
,
: Add
for each card in the opponent's hand.
1/3
Void Worshipper
Creature - Human Cleric
At the beginning of your upkeep, you lose 1 life.
: Exile target creature until ~ leaves the battlefield.
2/1
Oil Demon
Creature - Demon
Flying
: Exile ~ from your hand with X climate counters on it. At the beginning of your upkeep, remove a climate counter, and draw a card. When the last is removed, it enters the battlefield under an opponent's control.
6/6
Decaying Cerberus
Creature - Zombie Hound
~ enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from ~: ~ deals 1 damage to any target.
0/0
Boneshaper Priest
Creature - Elf Shaman
, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
2/2
Earthquake Elemental
Creature - Elemental
Trample, haste
, Sacrifice ~: Destroy all lands.
5/3
Kinesthetic Learner
Creature - Human Monk
Haste
: If ~ dealt damage to a player this turn, draw a card. Activate this ability only once each turn.
2/1
Library Arsonist
Creature - Human Rogue
Haste
, Sacrifice ~: Any player may have ~ deal 5 damage to them. If no one does, target player draws three cards.
3/2
Reckless Driver
Creature - Human Rogue
~ can't block.
, Sacrifice ~: Destroy target artifact. Activate this ability only if ~ dealt damage this turn.
2/1
Young Wanderer
Creature - Elf Nomad Cleric
,
: Put a +1/+1 counter on ~. If an opponent controls more lands than you, you may put a land card from your sideboard or the basic land box onto the battlefield.
1/1
Kelp Spider
Creature - Spider Plant
Reach
: Reveal the top card of your library. You may play it without paying its mana cost.
4/4
Bulldozing Baloth
Creature - Beast
Trample
: Destroy target land.
6/6
Party Animal
Creature - Beast Druid
: Add
.
, Sacrifice ~: Add
.