Chris Taylor
Contributor
And now, to interrupt your regularly scheduled programming:
Glacia
This set was likely a bit too powerful on the numbers side, but there's some interesting ideas here:
Fabled is basically Kicker: Transform, but it works surprisingly well. Spells -> Enchantments leads to some cool narrative and gameplay moments, and all of these cards play really well. That's unsurprising for a fusion of magics only two mechanics, but hey
Unearth has always been a card I've liked, and I think a kicker mode on it somehow would be sweet. This probably doesn't need to cost so much on the front end, but the kicker here adds a nice dimension.
Also great that this is in white, the color mostly likely to need that flying lategame to close things out.
Like I said, this is probably just a bit...too much to expect wotc to actually print, even if its not broken. Also, as per the flavor text, Ghouls in this set are actually white aligned spirits, not the actual real world and magic other worlds definition of zombies. Bit of a weird choice.
This set also pays you off for winning. Sorry: for having the biggest creature in play As a mechanic, blue probably isn't where I'd put it, but I think this card does a good alt universe take on stubborn denial that I'm into.
3 mana, draw 3 cards. Okay, maybe they're not the 3 good cards you just showed your opponent, but even if they're not you get to fill your graveyard with goodies.
I think theres the germ of a cool idea here thats probably an actual magic card that costs like, 5.
As gravecrawlers go, I'm surprised we havent seen this idea yet. 1 life is obviously way WAY to little to cast a creature, and it probably doesn't deserve that second point of toughness, but well tweaked this could be an interesting recursive threat.
Plus lifegain is probably the easiest thing to tie to creatures entering play, dying, etc, so there's a strong combo tie there too.
This is a sweet sweeper. I imagine it probably actually plays out as just plague wind, but I've always loved hearthstone's swipe (4 mana, 4 damage to 1 target and 1 to everything else they control) and this seems like a decent magic take.
This is a sweeeeeeeeeeeeet threaten. Fabled has been really great on most of these, though given the rest of the set I'm surprised this isn't an instant for no reason.
Okay, so granted: red doesn't deserve unsummon, and this is basically ride down with how it plays, and I have no idea why it gives things +1/+1 BUT I do like it.
If this was the swords to plowshares of a format, where it's clearly too much but we just kinda tolerate it, I'm not sure I'd mind.
Sweet little greaveyard hate creature, nice little minigame, cool package!
Not sure it deserves vigilance, or to be this big. Maybe start it at 1/1 and give it a different keyword, not 3/4 attacking on turn 3.
Glacia
This set was likely a bit too powerful on the numbers side, but there's some interesting ideas here:
Fabled is basically Kicker: Transform, but it works surprisingly well. Spells -> Enchantments leads to some cool narrative and gameplay moments, and all of these cards play really well. That's unsurprising for a fusion of magics only two mechanics, but hey
Unearth has always been a card I've liked, and I think a kicker mode on it somehow would be sweet. This probably doesn't need to cost so much on the front end, but the kicker here adds a nice dimension.
Also great that this is in white, the color mostly likely to need that flying lategame to close things out.
Like I said, this is probably just a bit...too much to expect wotc to actually print, even if its not broken. Also, as per the flavor text, Ghouls in this set are actually white aligned spirits, not the actual real world and magic other worlds definition of zombies. Bit of a weird choice.
This set also pays you off for winning. Sorry: for having the biggest creature in play As a mechanic, blue probably isn't where I'd put it, but I think this card does a good alt universe take on stubborn denial that I'm into.
3 mana, draw 3 cards. Okay, maybe they're not the 3 good cards you just showed your opponent, but even if they're not you get to fill your graveyard with goodies.
I think theres the germ of a cool idea here thats probably an actual magic card that costs like, 5.
As gravecrawlers go, I'm surprised we havent seen this idea yet. 1 life is obviously way WAY to little to cast a creature, and it probably doesn't deserve that second point of toughness, but well tweaked this could be an interesting recursive threat.
Plus lifegain is probably the easiest thing to tie to creatures entering play, dying, etc, so there's a strong combo tie there too.
This is a sweet sweeper. I imagine it probably actually plays out as just plague wind, but I've always loved hearthstone's swipe (4 mana, 4 damage to 1 target and 1 to everything else they control) and this seems like a decent magic take.
This is a sweeeeeeeeeeeeet threaten. Fabled has been really great on most of these, though given the rest of the set I'm surprised this isn't an instant for no reason.
Okay, so granted: red doesn't deserve unsummon, and this is basically ride down with how it plays, and I have no idea why it gives things +1/+1 BUT I do like it.
If this was the swords to plowshares of a format, where it's clearly too much but we just kinda tolerate it, I'm not sure I'd mind.
Sweet little greaveyard hate creature, nice little minigame, cool package!
Not sure it deserves vigilance, or to be this big. Maybe start it at 1/1 and give it a different keyword, not 3/4 attacking on turn 3.