General Custom Cards: The Lab

Chris Taylor

Contributor
And now, to interrupt your regularly scheduled programming:
Glacia

This set was likely a bit too powerful on the numbers side, but there's some interesting ideas here:
Howl of the Hunted.png
Fabled is basically Kicker: Transform, but it works surprisingly well. Spells -> Enchantments leads to some cool narrative and gameplay moments, and all of these cards play really well. That's unsurprising for a fusion of magics only two mechanics, but hey :p

Mortal Resurrection.png
Unearth has always been a card I've liked, and I think a kicker mode on it somehow would be sweet. This probably doesn't need to cost so much on the front end, but the kicker here adds a nice dimension.
Also great that this is in white, the color mostly likely to need that flying lategame to close things out.

Sanctifier Spirit.png
Like I said, this is probably just a bit...too much to expect wotc to actually print, even if its not broken. Also, as per the flavor text, Ghouls in this set are actually white aligned spirits, not the actual real world and magic other worlds definition of zombies. Bit of a weird choice.

Blow Away.png
This set also pays you off for winning. Sorry: for having the biggest creature in play :p As a mechanic, blue probably isn't where I'd put it, but I think this card does a good alt universe take on stubborn denial that I'm into.

Cryptic Ritual.png
3 mana, draw 3 cards. Okay, maybe they're not the 3 good cards you just showed your opponent, but even if they're not you get to fill your graveyard with goodies.
I think theres the germ of a cool idea here thats probably an actual magic card that costs like, 5.

Departed Evangel.png
As gravecrawlers go, I'm surprised we havent seen this idea yet. 1 life is obviously way WAY to little to cast a creature, and it probably doesn't deserve that second point of toughness, but well tweaked this could be an interesting recursive threat.
Plus lifegain is probably the easiest thing to tie to creatures entering play, dying, etc, so there's a strong combo tie there too.

Dawn Siege.png
This is a sweet sweeper. I imagine it probably actually plays out as just plague wind, but I've always loved hearthstone's swipe (4 mana, 4 damage to 1 target and 1 to everything else they control) and this seems like a decent magic take.

Dire Betrayal.png
This is a sweeeeeeeeeeeeet threaten. Fabled has been really great on most of these, though given the rest of the set I'm surprised this isn't an instant for no reason.

Play the Coward.png
Okay, so granted: red doesn't deserve unsummon, and this is basically ride down with how it plays, and I have no idea why it gives things +1/+1 BUT I do like it.
If this was the swords to plowshares of a format, where it's clearly too much but we just kinda tolerate it, I'm not sure I'd mind.

Warfield Excavator.png
Sweet little greaveyard hate creature, nice little minigame, cool package!
Not sure it deserves vigilance, or to be this big. Maybe start it at 1/1 and give it a different keyword, not 3/4 attacking on turn 3.
 

Chris Taylor

Contributor
Crash of Hooves.png
Dominance on cheap cards is a cool idea because having the only creature in play is a decent possibility, but also your opponent might just have a savannah lions to your llanowar elves.
Plus I've got a soft spot for cheap cards like this that create fewer nongames.

Greenheart Squirrel.png
Speaking of ways to create fewer nongames of magic: is getting a random basic enough to shave a full mana off sylvan ranger? Probably? I've always hated coiling oracle and other 2 mana 1/1 cantrip-esque creatures, so this is right up my alley.

Tundra Forager.png

I'm not sure monstrosity actually works that way, and if there's room on the card I'd have the ability still have a mana cost, but be free if you fulfilled the condition, but this is neat.

Frosted Adder.png
Creature flashback! This is another one I'm sure they'll make eventually, unless they plan on making baleful strix again instead.
 

Onderzeeboot

Ecstatic Orb
3 mana, draw 3 cards. Okay, maybe they're not the 3 good cards you just showed your opponent, but even if they're not you get to fill your graveyard with goodies.
I think theres the germ of a cool idea here thats probably an actual magic card that costs like, 5.



:')


I'm not sure monstrosity actually works that way, and if there's room on the card I'd have the ability still have a mana cost, but be free if you fulfilled the condition, but this is neat.
Viz. Nemesis of Mortals.

Tundra Forager.jpg
 
I love it!

Such elegance. I am worried it is too strong. But then again it doesn’t create a Treasure on the first turn which puts it on Awakening Zone speed.

Should it be able to sacrifice itself?
 

Onderzeeboot

Ecstatic Orb
I love it!

Such elegance. I am worried it is too strong. But then again it doesn’t create a Treasure on the first turn which puts it on Awakening Zone speed.

Should it be able to sacrifice itself?
Thanks! And good question. I've gone back and forth between thinking it shouldn't be able to sacrifice itself, and thinking it should always sac itself. In the end I went with the cleanest, shortest wording, and put no additional restrictions on the ability. I haven't tested the card extensively yet (I only just got the code working), but it's definitely correct to have it enter the battlefield tapped. Coalition Relic is one of the strongest 3 cmc rocks available, so much so that I cut it from my cube, and an untapped Cylix of Creation is better in most circumstances. I have already had some interesting interplay between the the current version and Daretti, Scrap Savant, for example :)
 

Chris Taylor

Contributor
Throwing ideas at the wall:
Ancient Spineback.pngBladesinger Adept.pngHydrosurge Bruiser.pngNight Hag.pngShifting Benthid.png
Basically the +1/+1 counter theme is in Bant in my cube and the density of blue effects is WAY too low.
oh the joys of searching for blue cards that counter no wait not that kind :p

Shiting benthid probably has way too many words on it, but I think the end result is cool.
Night hag is a 0/0 for both clarity and power level reasons. I figure it's fine as a rare, every other variant of this effect has been pretty mediocre.
Hydrosurge Bruiser is basically what if serendib efreet was #teamproliferate. I figure it's probably actually worse than efreet.
Bladesinger Adept started from the textbox, the P/T and adapt numbers are completly arbitrary at the moment. I deffinitly want it to be cheap, and my gut says I probably want the 3 toughness but maybe that's wrong.
Ancient Spineback is an adaptation from a previous design I had where it had flying if the # of cards in your hand was odd. I think this is cool space to be playing in and it's weird enough that blue's the color to do it.
 

Chris Taylor

Contributor
I like the first two best :) Adept could be a 0/2 for {U} with adapt 1 for {1}{U} ;)

Could do.
Is this the kind of effect a 1 drop should have? It was originally a 4 drop and I didn't change the wording.
At the moment it keys off each instance of counters being put on, so decree of savagery is 1 card, but 2 creatures are a card each.

Maybe it should just draw one card at eot if you added a counter to something? That sounds more 1-2 drop reasonable
 
Hey Onde. Please design a cool black 3 cost sorcery-speed card that can go into your Grixis Madness deck. It has to return from the graveyard to your hand at the beginning of your upkeep like Squee, Goblin Nabob and the custom card Reevaluate. Future Ondezeeboot will thank you later for designing the card.
 

Onderzeeboot

Ecstatic Orb
Hey Onde. Please design a cool black 3 cost sorcery-speed card that can go into your Grixis Madness deck. It has to return from the graveyard to your hand at the beginning of your upkeep like Squee, Goblin Nabob and the custom card Reevaluate. Future Ondezeeboot will thank you later for designing the card.
Well... Straight up Coercion is probably way too powerful. Compare to Nightmare Void, which actually saw some standard play. The effect I chose is a good deal weaker, but actually synergizes with the madness theme pretty well.


Guilt Trip.jpg
Art link
 
I must admit I am not the biggest fan of Guilt Trip.

1. It doesn’t go into any other deck than black Madness. Or am I mistaken? I would not personally add it otherwise. The custom card Reevaluate had can go into a variaty of decks if you ask me but without being too degenerate.

2. It doesn’t create good games. Some would say it create non-games because both players will be scarce on threats. Anything that is repetitive is dangerous design space but recurring discard, counterspell or land destruction is a no go, right?

On the plus side it has a pretty cool name that is not taken by Wizards yet.
 

Onderzeeboot

Ecstatic Orb
I must admit I am not the biggest fan of Guilt Trip.

1. It doesn’t go into any other deck than black Madness. Or am I mistaken? I would not personally add it otherwise. The custom card Reevaluate had can go into a variaty of decks if you ask me but without being too degenerate.

2. It doesn’t create good games. Some would say it create non-games because both players will be scarce on threats. Anything that is repetitive is dangerous design space but recurring discard, counterspell or land destruction is a no go, right?

On the plus side it has a pretty cool name that is not taken by Wizards yet.

Oh shit, I totally read your original request wrong! I thought you asked for a discard spell, my bad! :confused: Uh, ok, let me think...

Guilt Trip.jpg Erase the Insignificant.jpg
Art link for the second piece

This discard spell is a bit better I think. It misses a lot of targets, and I could see this card at a cost of {B} (at rare) if it didn't recur itself. Should be safe at three mana I think.
 
You could have a riff on Recurring Nightmare

Repetitive Dreams {2}{B}

Sorcery

At the beginning of your upkeep, you may return Repetitive Dreams from your graveyard to your hand

As an additional cost to cast Repetitive Dreams, sacrifice a creature.

Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
 

Onderzeeboot

Ecstatic Orb
I contemplated that, but oof, Recurring Unearth that requires you to sac a creature is quite harsh. Don't think you'ld play that. I could make the second Guild Trip an instant, but always have the creature turn into a 1/1, maybe? Ha, too bad there's no room for flavor text: "You killed this creature! Do you remember? DO YOU REMEMBER!?"
 
I would play a Recurring Unearth. Sure, you cannot turn your tokens into fatties, but recycling EOT effects is still enough to make the card extremely powerful. It's interesting they haven't made a Recurring Nightmare planeswalker, it seems such an obvious design.

I've been playing too much L5R lately so I've been thinking about effects like this:

1B Clouder of the Mind

Sacrifice a creature: Target creature loses all abilities until the end of turn.

1/1

The reason I've been thinking about it is that most "interaction" in Magic is just destroying. To interact with your opponent means to take options away from the board or his hand, resulting in games in which players trade effect for effect until they run out of cards. Most other card games have more varied forms of interaction but they would be extremely low power by MTG standards (Like Betrayal)). So I've been thinking what could be done in Magic that is not destruction.

Note that Remand is one exception to this rule, which is why it's such a great design. Shame it's a touch too powerful.
 

Onderzeeboot

Ecstatic Orb
I've been playing too much L5R lately so I've been thinking about effects like this:

1B Clouder of the Mind

Sacrifice a creature: Target creature loses all abilities until the end of turn.

1/1

The reason I've been thinking about it is that most "interaction" in Magic is just destroying. To interact with your opponent means to take options away from the board or his hand, resulting in games in which players trade effect for effect until they run out of cards. Most other card games have more varied forms of interaction but they would be extremely low power by MTG standards (Like Betrayal)). So I've been thinking what could be done in Magic that is not destruction.

Note that Remand is one exception to this rule, which is why it's such a great design. Shame it's a touch too powerful.

Considering that bestow changes card types on the stack, and Hallow actually turns Flametongue Kavu into a 4/2 that gives you 4 life (aside: show of hands, how many of you knew Hallow worked like that? I've actually had the interaction come up in Peasant before :D), I believe the following should work?

Humbling Perspective.jpg
Art link
 
(aside: show of hands, how many of you knew Hallow worked like that? I've actually had the interaction come up in Peasant before :D)


I didn't, and I had to look it up because it sounded so wrong. But this comment on Gatherer confirms it:

400.7b Prevention effects that apply to damage from a permanent spell on the stack continue to apply to damage from the permanent that spell becomes.


Prevention effects are one of the exceptions to that rule. And as far as I can tell this is the ONLY card this rule applies to.
 
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