Alright, it's been too long!
It's High Noon
High Noon is the Cowboy themed set I'm sure all of us have brainstormed at one point or another. This one I think is one of the best designed ones so far, which is frustrating since I look at a lot of the ideas and go "Yup, makes sense"
However:
Sometimes someone hits one out of the park
This is mostly useless for cube, but oh man I love every bit of it.
Nice choice for a reprint, but I mostly want to mention this for the flavor text. Given how much we've been looking down on the worldbuilding flavor texts, props here. This says a lot about the world, doesn't overexplain, and isn't over the top.
Love the name/effect pairing here, and a solid but not overpowered card to boot.
This is a sweet little design. Not sure it needs to be rare? It's pretty close to
Audacious Thief, but I love the tweak.
I'm not sure how much I like quickdraw. This design is a bit forceful, and I think it's mostly in there just to help justify the pretty far from magic cowboy theme. The actual card seems neat though, even if you're jumping through hoops to get
divination.
Also there to justify the cowboy theme but much cooler is bounties. I think this is a concept that could be carried by a good token to show it. On this card specifically, I've run
makeshift mannequin before and it felt pretty solid. This is an interesting take on that same kind of effect.
Black's got a few
bounty hunters as one might expect, but I like the idea of this card. It's going to take a big reward to get people to maybe give their opponent extra cards, but if there was a color to do it, black having access to cards like
persecute is a prime candidate. I like that it stays at 3 toughness the whole time though, so that this never feels like it's too late to kill it.
Also, this has the flex mode of just throwing up bounties everywhere, helping out your removal spells (something else black's great at).
At the end of the day I can't tell if this needs to cost BB or gain haste at no penalty, and that's a good sign of a well designed magic card.
Anything in magic with greater than linear returns makes me exited and scared, but a 6 mana 3/3 flying is probably the spot to put it
Okay so if top down is concept --> rules, and bottom up is rules --> concept, I guess this card is Inside out? (Art --> mechanics)
This is the kind of stupid cool idea that can only happen when you don't have a whole million dollar company asking high profile artists to draw things for you
Mechanically, I think those numbers are right. Two 8 drops is a big enough ask to be compared to
door to nothingness, but an interesting new angle.
Probably should cost 5 just because this style of card shouldn't actually be powerful.
I think this was the only development mistake I found in the file. I don't know how much this ability should cost, but my gut says something in the realm of
, given this doesn't enter tapped.