Okay, stash is pretty similar to a few "existing" magic effects:
Pros:
-No shuffling
Cons:
-Does everyone know what call of the herd does without spelling it out?
-If you have a card worth wishing for, why aren't you just playing it? This isn't constructed, you can't play 3 in your main AND 4 wishes
Blacksmithy gives the fewest fucks here, just list some cards and put em in your hand. For the most part, I'm on the side of radiant mage here when I make conjure cards, mostly on account of having to explain
Tidings a thousand times back when I used to run the textless version.
Conceptually, conjure is at its best when it's putting cards in your hand that aren't worth putting in your deck. That's REALLY limiting design wise, because most cards aren't worth putting in your deck for a reason, and that reason is usually EXTREMELY swingy.
Sideboard cards are one category (see
you line up the shot), but as with tutors, you need a powerful enough card to get to justify spending time/mana tutoring.
The same way it's not actually worth it to
demonic tutor for something as pedestrian as
your average 3 drop (look most cards aren't good if you add 2 mana to their cost), you need something that will singlehandedly win you the game if it resolves, like
a combo piece or
upheaval.
You can (and I do) adjust your expectations for tutoring spells and envision them as more consistent
Anticipate expys, but you're never getting past this tax, you're adjusting it.
In terms of the combo angle, conjuring the whole package strikes me as....to easy?
Like on some concious or subconcious level, we all know we shouldn't be making like, 2 card combos that
partner with each other, right?
Cards that tutor for one specific card are already getting side eye from me, design wise because of how prescriptive it is?
When you look at something like
recurring nightmare, it's interesting to think through and discover what other cards do in combination with it, and which ones of those are the best.
When you look at
Hanweir Battlements, you know. Maybe there's other cool stuff you can do, but it's hard to hear over the game shouting in your ear with a megaphone.
Okay I think that's all the design notes I have about "gimmie specific card".
I do like it when you're making a pile of "token instants" though. If you're making something, and only one copy of that thing will ever exist, then who cares. There's technically a difference between
Flametongue Kavu and
Onakke Ogre, cast
Flame Slash, but like who cares.
Currently I run these: