General Custom Cards: The Lab

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I really like the idea of Hex Parasite and Vampire Hexmage for walkers and other utility spells. Parasite was a little slow and Hexmage seems to always signal Dark Depths. So I'm looking at something simpler. What do you guys think of this design? The flavour text is a callback to Carnival of Souls, but I'm not sure what a robot would think of as their own birthday. If anyone has suggestions on a evocative replacement I'm all ears.

Also not sure if this would be strong enough as Parasite gets +1/+0 but that feels really niche. I think getting to hit graveyards would be much more flexible.
 
It’s not a very modern design to have the player choose themselves what gets exiled from the graveyard but of course it is interesting. X just has to be high enough and then it’ll be like “Exile your graveyard, please.”
 
It’s not a very modern design to have the player choose themselves what gets exiled from the graveyard but of course it is interesting. X just has to be high enough and then it’ll be like “Exile your graveyard, please.”
Yeah, I was looking at targeted removal and I think that's maybe too good? Like I don't want to hose graveyards as hard as a Stony Silence hits artifacts. Just like clean them up a little.
 
Yeah, I was looking at targeted removal and I think that's maybe too good? Like I don't want to hose graveyards as hard as a Stony Silence hits artifacts. Just like clean them up a little.

Yeah that makes sense. At least the idea behind the solution. The thing is that graveyard hate is often binary. Either the graveyard thing is working or it isn’t. An example could be either delirium is active on Ishkanah, Grafwidow because there are four or more card types in the graveyard or delirium isn’t active because there are three or fewer. Another example could be either the flashback spell like Firebolt is available to be cast from the graveyard or it isn’t. Same with reanimator targets. There are exceptions to this like Emrakul, the Promised End or the escape mechanic but they are far between. However we players sometimes like to fight over the graveyard so what is the solution?

Wizards have taken three different paths to solve this conundrum.

Sometimes they make cards that only exile a small amount of cards at a time. And usually for a cost like paying mana, tapping or attacking. This could be cards like Deathgorge Scavenger, Graveyard Trespasseror Deadeye Tracker. In my opinion these cards are pretty well suited for most cubes that aren’t high power but not well suited for high power.

Sometimes they make cards that exile the entire graveyard but then it is also the only thing the card does. That means the card is a dead draw unless it can serve that specific purpose. Cards like this are often designed for formats like Modern, Legacy or Vintage and not for limited formats. Two examples could be Rest in Peace and Leyline of the Void. It is my opinion that these cards are not well suited for most cubes that aren’t high power but can be suited for high power. Or cubes with a high focus on the graveyard.

Sometimes they make cards where part of the effect on the card is to exile cards from the graveyard but doing so leaves the card at only half power or you are giving up something else. If you choose to exile with Callous Bloodmage then you are giving up card advantage. With Erebos’s Intervention you are giving up life gain and a removal spell. It is my opinion that these cards (like the first catagory) are pretty well suited for most cubes that aren’t high power but not well suited for high power.

I would look into one or both of the lower powered solutions if I were you.
 
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Yeah that makes sense. At least the idea behind the solution. The thing is that graveyard hate is often binary. Either the graveyard thing is working or it isn’t. An example could be either delirium is active on Ishkanah, Grafwidow because there are four or more card types in the graveyard or delirium isn’t active because there are three or fewer. Another example could be either the flashback spell like Firebolt is available to be cast from the graveyard or it isn’t. Same with reanimator targets. There are exceptions to this like Emrakul, the Promised End or the escape mechanic but they are far between. However we players sometimes like to fight over the graveyard so what is the solution?

Wizards have taken three different paths to solve this conundrum.

Sometimes they make cards that only exile a small amount of cards at a time. And usually for a cost like paying mana, tapping or attacking. This could be cards like Deathgorge Scavenger, Graveyard Trespasseror Deadeye Tracker. In my opinion these cards are pretty well suited for most cubes that aren’t high power but not well suited for high power.

Sometimes they make cards that exile the entire graveyard but then it is also the only thing the card does. That means the card is a dead draw unless it can serve that specific purpose. Cards like this are often designed for formats like Modern, Legacy or Vintage and not for limited formats. Two examples could be Rest in Peace and Leyline of the Void. It is my opinion that these cards are not well suited for most cubes that aren’t high power but can be suited for high power. Or cubes with a high focus on the graveyard.

Sometimes they make cards where part of the effect on the card is to exile cards from the graveyard but doing so leaves the card at only half power or you are giving up something else. If you choose to exile with Callous Bloodmage then you are giving up card advantage. With Erebos’s Intervention you are giving up life gain and a removal spell. It is my opinion that these cards (like the first catagory) are pretty well suited for most cubes that aren’t high power but not well suited for high power.

I would look into one or both of the lower powered solutions if I were you.
Honestly reading through this makes me compare it to a card like Scavenging Ooze. And so having it be like a scooze activation without the upset makes me feel like this is extremely underpowered now, haha. Thanks so much for the evaluation! It really put things into context for me.
 
You could make it a 3/1 for 2 to make it a little scarier and make the exiling effect only at sorcery speed. This gives your graveyard opponent a window of opportunity to do something, but the creature is pressuring their life total in the meantime.

You could make the card a black Scooze. Something like "B: Remove a counter from a permanent or exile a card from a graveyard. If a planeswalker is destroyed this way, put a +1/+1 counter on ~. If a creature card is exiled this way, each opponent loses 1 life." and it's a 3/1 for 1B. I dunno if that "planeswalker is destroyed" wording is appropriate.
 
If a planeswalker is destroyed this way, put a +1/+1 counter on ~ ... I dunno if that "planeswalker is destroyed" wording is appropriate.
As the 'walker will be put into it's owners graveyard (not destroyed/sacrificed) due to to SBAs after the ability is finished resolving, the wording would likely have to reference the planeswalker having 0 loyalty. As a bonus, you could check toughness and loyalty with the same condition, so 0/0 creatures that had counters on them also trigger the ability.

Something like
"{B}: Remove a counter from target creature or planeswalker, or exile target creature or planeswalker card from a graveyard. Then, if the target is a permanent and has 0 toughness or loyalty, exile it. If a card is exiled with this ability, each opponent loses 1 life."

Not the prettiest templating, there's definitely a neater way of wording that.
 
@blacksmithy
Looking into custom powered cube. Cards get more custom as you go. First few are examples of each fixing cycle. I'd love advice on the last 10.

@Brad
Did you mean to post this in the custom card thread?
Yep!
Ancient Ruins looks cool. Can I see the other four?
Barren Wilderness doesn’t look like a Forest.
Trying to get an Abzan vibe, but I can probably find something with some more foliage.
What is The Source the source of?
That's up to your imagination.
Dusklord’s Tomb is using existing MTG art.
True.
Birthing Pod on a land is really really cool. It think it should cost at least {1} more. Some of the others in the cycle too. Especially the scrying and surveiling ones.
Yeah. It's a little scary, but I'm also not sure how effective tapping mana to tap a land will be in a powered+ format. It's probably fine to cost them up, as it's utility on top of an untapped dual.
 
While most of the cycle of duals are card neutral (Except Rakdos, but we all know how strong that text is) I do wonder about the tutor lands. The other seven do "Generically useful thing" in a way that's clearly pushed, even if there's a range on exactly how powerful they are. The Golgari, Simic, and Izzet lands do "Useful thing" that is clearly pushed, but also may just win the game on their own in a very obvious way (That also leads to lots of shuffling). I mean, you're running them along side lands that tap for 3 mana, so I don't think they're egregious or anything, just that they're the ones I can imagine people groaning at being activated turn after turn after turn.
I'd just hope the cube has enough targeted land destruction to keep them in check. Being able to go "Well I have the Assassins' Trophy and Boseiju as outs" would make me feel better about losing to them :p

The fact that the Simic one also breaks symmetry in the cycle in two ways (Doesn't use Hybrid mana as part of the activation cost, only one of the tutor effects restricted to Sorcery speed) also bothers me on an aesthetic level even though I totally agree it's necessary on a balance level.



Going back to the Snow discussion; just had a thought. What if we used the Snow templating ("{S} can be paid with one mana from a snow source.") for Basics-matters cards - "[symbol] can be paid with one mana from a Basic scource." I mean, it's basically the same as giving out free snow lands when cubing snow cards, but also has this more overt "Hey try playing fewer colours" vibe.

Edit: Also want to say I love Ancient Vista as a design.
 
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I'd just hope the cube has enough targeted land destruction to keep them in check. Being able to go "Well I have the Assassins' Trophy and Boseiju as outs" would make me feel better about losing to them :p
There's all the LD lands like Wasteland and whatnot. Probably Armageddon and Ravages. A pillage variant. Boseiju.
The fact that the Simic one also breaks symmetry in the cycle in two ways (Doesn't use Hybrid mana as part of the activation cost, only one of the tutor effects restricted to Sorcery speed) also bothers me on an aesthetic level even though I totally agree it's necessary on a balance level.
Yeah, I hated doing that for the same reason, but PodLand is so cool. I think that Velrun is right that the utility effects need some cost tweaking.
Going back to the Snow discussion; just had a thought. What if we used the Snow templating ("{S} can be paid with one mana from a snow source.") for Basics-matters cards - "[symbol] can be paid with one mana from a Basic scource." I mean, it's basically the same as giving out free snow lands when cubing snow cards, but also has this more overt "Hey try playing fewer colours" vibe.
I know someone here keyworded this as "Primal (Spend only mana produced by basic lands to cast this spell.)". Definitely a cool idea for greed reduction.
Edit: Also want to say I love Ancient Vista as a design.
Thanks. I think there's a lot of room for card+card=great card designs. Look at Lightning Helix, No One Left Behind, etc. In this case, super Sylvan Scrying plus a weak land.
 

Onderzeeboot

Ecstatic Orb
I know someone here keyworded this as "Primal (Spend only mana produced by basic lands to cast this spell.)". Definitely a cool idea for greed reduction.
I can't believe this name wasn't taken already! Also, I secretly adore this spell, even though it's probably bad

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I also redid Dyed Dawn, back to it's first incarnation basically, but with a cleaner templating now. In my mind it's perfect Velrun, shush

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And I found out Primal can do really subtle things with great impact.

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Is this too good?:

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That was me! :) But Primal was a bonus effect, not a restrictive effect.
 
I was thinking rather than like, Imperiosaur or w/e, more like {c} or {s} - an actual mana symbol that represents "Mana from a basic land". Saves a lot of words, allows for costs that have partial requirements (Think "{1}{c}: Do thing," rather than something like "{X}: Do thing, spend only black mana on {X}")
No idea what the mana symbol would look like mind.

The fact the mana symbol for snow isn't something you can display is messing with me something fierce :p
 

Onderzeeboot

Ecstatic Orb
I was thinking rather than like, Imperiosaur or w/e, more like {c} or {s} - an actual mana symbol that represents "Mana from a basic land". Saves a lot of words, allows for costs that have partial requirements (Think "{1}{c}: Do thing," rather than something like "{X}: Do thing, spend only black mana on {X}")
No idea what the mana symbol would look like mind.

The fact the mana symbol for snow isn't something you can display is messing with me something fierce :p
I don't think one mana from a basic land is all that interesting design space, because draft decks regularly play a mana base with at least 50% basic lands (and that's if the cube curator puts enough nonbasics in the draft and the drafter values them highly enough). Basically a spell costing, say, {2} and one basic mana might just as well cost {3}. I think using basic mana really only works if you have to go all in on it, but personally I think the Imperiosaur way is too restrictive. Anyway, I chose this direction for Primal for these reasons :)

If you take the premise of Imperiosaur but tweak it into something more playable, you could do something simple like this:

Majestosaur.jpg

PS. I spent some time looking for a nice border for these, and I fricking love the Conspiracy border here! <3
 
Would it be too good if you wrote "if you spent no mana produced by nonbasic lands..." ? So you could still use a mana rock to power out these one turn earlier
 

Onderzeeboot

Ecstatic Orb
Would it be too good if you wrote "if you spent no mana produced by nonbasic lands..." ? So you could still use a mana rock to power out these one turn earlier
I mean, those are knobs you can tweak. Depends on the bonus you’re getting I would say. If you allow mana from elves and rocks, it becomes a lot easier to cast these for full value after all, and you get to cast them for full value ahead of curve. Though Rampant Growth already has the same benefits I suppose.
 
@Onderzeeboot
I don’t think that frame looks like a creature. Looks more like a book or a scroll. As you know it was designed for conspiracies (version 2.0) and it looks the part.
 
I don't think one mana from a basic land is all that interesting design space, because draft decks regularly play a mana base with at least 50% basic lands
But it's a pretty accurate replacement for how snow mana works. Unfortunately, I don't know how we could get a similar effect to Abominable Treefolk. You could probably make "Basic Artifacts" that produce mana pretty convincingly.
PS. I spent some time looking for a nice border for these, and I fricking love the Conspiracy border here! <3
I didn't recognize what border this was and I thought it was pretty good looking. Especially in gold.
I was thinking rather than like, Imperiosaur or w/e, more like {c} or {s} - an actual mana symbol that represents "Mana from a basic land".
The problem with making it a symbol means you have to design a symbol and have a way to code it into whatever card making method you're using. "Primal" also enables you to do a variety of effects. Could gain a counter. Could gain haste. Could be uncounterable. Could cost less.
 
i really like those last 10, but it seems like they are not all giving you the same amount of value per activation. theyre all really really strong but some are a lot stronger than others.
my advice would be to choose one of the following:
1) add a generic mana or two to the costs of the stronger ones,
2) buff the effect of the weaker ones,
3) nerf the effect of the stronger ones.
Which ones are you most concerned with? I have some reservations about some, but I think that a small change to these can be a huge difference in power level.
 


I mean, WotC used the frame on creatures themselves, I just think the look fits the Primal keyword :)

You cannot be serious but I see you got your likes for this snappy comment.

You DO know why these creatures have the conspiracy frame and it is not because they are creatures.

Give your creature the draft-matters treatment and then it will need the conspiracy card frame.

I hope this helps

If I saw this card in a draft I would reveal it to the table and ask what happens now. If there was something I misunderstood.
 
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