General Custom Cards: The Lab

Chris Taylor

Contributor
Obviously it's insane with a wheel but I love the idea of just getting to 1-mana Tormenting Voice or go off in aggro/madness type decks.

T1 guy
T2 battle dumpling
T3 enchantment
T3 Seasoned Pyromancer add RR Bloodrage Brawler add R Bomat Courier

Hell, just...Bomat Courier.....
Battle dumpling doesn't refer to anything specific does it?
 
The card is definitely more Riptide if we look past the fact that it is a custom card. And it will also play better for a deck that would want either cards.

I think the name sounds like a joke. It reminds me too much of the 1968’th pop song ‘Born to be Wild’ by Steppenwolf. If this is the true inspiration, I say it is a no go. It is Hearthstone childish. Is the name just randomly perfect and not related to the real world?
 

Onderzeeboot

Ecstatic Orb
The card is definitely more Riptide if we look past the fact that it is a custom card. And it will also play better for a deck that would want either cards.

I think the name sounds like a joke. It reminds me too much of the 1968’th pop song ‘Born to be Wild’ by Steppenwolf. If this is the true inspiration, I say it is a no go. It is Hearthstone childish. Is the name just randomly perfect and not related to the real world?

Yeah, all of the aftermath card names are styled X (to) Y. Normally you'ld start with a name, I think, and come up with something that fits, but in this case I had the card first, and then had to come up with a name that fit that pattern. Born to Be Wild is a bit cheesy, but it sorta fits, with "born" as in "born in the saddle". Would definitely take a better suggestion though.
 
The tiebreaker should clearly be Wizards of the Coast. They have only printed Aftermath cards with
X to Y
And not
X to YZ

Born (X) to be (Y) Wild (Z)
Summon (X) to War (Y)

Maybe someone can find a better X to Y than Summon to War. That was the best I got :p
 
Anyone running customs of "ETB untapped, scry 1" for each color, essentially color versions of Zhalfirin Void? I've been running some utility lands in my packs as of late, and considering trying these out for additional hand smoothing in games.
 
I used to run these 5 in The Marketplace which was a sort of Utility Land Draft.

Serra's Plains.jpg Venser's Island.jpg Yawgmoth's Swamp.jpg

Purphoros' Mountain.jpg Rofellos' Forest.jpg

Booster packs for my cube used to have 14 cards and 1 speciel custom card called Fantasy Coin that could be used to purchase items from The Marketplace. Most items on the Marketplace was either colorless lands or colorless artifacts but a few were monocolored. Most cost 1 Fantasy Coin to purchase but these five would cost 3 Fantasy Coins each.

----

The cards are outdated now (could be done with better flavor text and artwork now) and I do not run them any longer because my cube has developed into a Rogue-like cube so there is no room for The Marketplace anymore. Basic lands with upgrades are a no-go if you ask Wizards and I agree under normal circumstances but in a contained area where you design the rules (the cube), you can make it work. These were better than Basics during the actual game play but they would require the drafter to spend some ressources he would often want to spend on other effects instead. Thus leaving a fair environment.
 

Chris Taylor

Contributor
I ran these as well for a time
I think they're fine, you do need to spend a pick on them (pack or marketplace) but I'm not sure I like them being fetchable.
 
Yeah well in my cube (And I am not saying I have the only truth or anything, lol) you had to spend three picks so to speak.

A Fantasy Coin you could only get from booster packs and they were drafted like any other card. So getting a Fantasy Coin would mean giving up on drafting another card from the pack. This solves a few issues but the two most important ones were:
1. Cool lands could still be part of the cube tournament without 'wasting' cube slots.
2. Players would less often get that sad-face feeling when they didn't have a good pick in a booster pack because sometimes they could just get the Fantasy Coin instead.

And you'd had to spend 3 Fantasy Coins to get a super Basic land like the 5 above. We ran that for years and didn't have an issue with them being Basic land types.
 

Chris Taylor

Contributor
Ah okay.
I mean I do like the idea of the fantasy coin type thing, but I just didn't like these being so readily available during gameplay

I did (and do) run double fetch at the time, so these came up nearly every game, which I felt was a bit much, kinda like a conspiracy that had scry 1 on it.

If you're not running fetchlands this doesn't really come up, though there's not much reason for them to have basic land types anyways.
I eventually ended up replacing them with these: (Since from my testing onslaught cycling lands were too slow in my environment)
bK1d6qw.jpg
 
That’s a gorgeous looking land! And it seems perfectly balanced. This could see print one day in an official product.
 
I run ETB untapped basic-land-typed scry 1 basics that also tap for colourless, because I needed something at the power level of Volcanic Island. They're fine and everyone likes them but you can't give them away, they're moderately high picks for anyone in that colour but they drift long enough that sometimes someone drafts an Eldrazi deck. If I didn't have a {c} Eldrazi theme I would run Velrun's lands above. They're a joy and reduce nongames and all the other stuff we say we like here.

I've had mine for...jeez, a year or two now? No complaints, lots of love.
 
Appreciate all the experimentation, everyone!

I went from running Onslaught cyclers in the basic land box to putting them in packs, only to see more of them played (which is a fun finding in itself). I run a slower format and know that between the bouncelands and tapped dual scry lands, that no one is exactly excited to draft more tapped lands. Chris, maybe your conditional cyclers are the ticket!

As well, Velrun, those are exactly what I was looking for! I was on the fence as to whether a basic land type should be attached to them, but I don't run fetches besides a few Evolving Wilds and maybe in-pack, cost-of-a-pick drafting will balance them enough. I don't know I have enough spike drafters in my group that these would get abused regardless.

Out of curiosity, for those of you that do clearly run customs, what's your method of printing? 'I' think I have a pretty satisfying means of printed proxies using Fedex printers, but have always been curious about outright printing cards through a custom card printing service, like MakePlayingCards or some other. Have any of you stepped into that realm? After going there and knowing what you got, was it worth going back?
 

Chris Taylor

Contributor
Yeah I'm more of a color laser glossy paper kinda guy.

I'm looking into Makeplayingcards, but the resolution MSE exports at doesn't really work. I need to add borders to get unstable lands to fit
(Looking into getting these made for my basics box)

Viix4EM.png
HQMoMvh.png
NwqVwd4.png
C4C0taz.png
L4jIGrb.png
 

Chris Taylor

Contributor
Islands that aren't islands are my favorite kind of island

Trust me, I'd be replicating the Unhinged Island if I could, but John Avon, smart man that he is has watermarked everything high res enough to use.
 
I was wondering if you guys could help me with some MSE troubleshooting.

I just downloaded MSE on my Mac using Winebottler to run the program. I have everything working except the MTG fonts. Instead of Magic fonts, MSE is just using what appears to be either Arial or Tahoma. Does anyone know how to fix this? I know I have the Magic fonts downloaded.
 
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