General [DFT] Aetherdrift

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So this is from the commander set, but I'm kinda into it?
Chatterfang was legitimately great in my cube, and this makes 2/2 fliers instead of 1/1 squirrels.
I can see you playing this in a random tokens deck if the token spells you happen to be making end up being clues/treasures/thopters etc, even if it misses on your garruks or whatever.
Was going to post this one. Seems like a more inclusive and less durdly Academy Manufactor. Blood, Map, Servos, Thopters, Incubator, Gnomes, Golems and Constructs tokens all trigger it. That is quite a lot and would be a really nice artifact payoff for my Green section.
 
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So this is from the commander set, but I'm kinda into it?
Chatterfang was legitimately great in my cube, and this makes 2/2 fliers instead of 1/1 squirrels.
I can see you playing this in a random tokens deck if the token spells you happen to be making end up being clues/treasures/thopters etc, even if it misses on your garruks or whatever.

Maybe I was wrong and this set is actually the best thing ever??? This joins our 1-mana shark boy as an immediate and permanent staple in my Cube. It looks cool too!!

Chatterfang consistently overperforms and Academy Rector is fine. I think the fact that this is itself an artifact really helps it for use in the artifact decks as well, and I love the big butt on it.

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Faithless Looter over here is sick. Love me a good Savannah lion, delayed looting is great.

Not a fan of the art on this one, but I like everything it does. It's so funny how it levels itself up and loots, instead of needing to die like Falkenrath Pit Fighter, a card I've been reasonably happy with!
 
There are definitely some interesting cards for a wide range of cubes!

What caught my eye is, that there are some cool designs but unfortunately it also says "Start your engines!" on them...

For me it's mostly the name but also a minimum of three turns (ETB Speed one, attack -> speed two and then two more turns attacking) without a guarantee is a bit tough/slow.

These ones would definitely be contenders for my cube, if not for the reasons mentioned above:

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At least the rares need some kind of restriction/condition to be reasonable but I wish it was something other than Start your engines!
 
I feel like the Speed mechanic might play better than it looks? Once you've played your first card with Start Your Engines!, you'll reach Speed 4 in what, 2 to 3 turns? And then, after that point, any further Speed-based cards will give you their full benefits.

Sure, that probably isn't good news for Cube inclusion of any of those cards, but it is something to keep in mind while evaluating stuff.
 
I feel like "Start your engines!" is not as bad as some of the others Ring tempts you or initiative or daybound etc. Gameplay-wise it feels on par with the city's blessing, for tracking difficulties. Maybe flavour-wise is worse, but I think we can close an eye
 
Sure, that probably isn't good news for Cube inclusion of any of those cards, but it is something to keep in mind while evaluating stuff.
Honestly at this point I'm fine with every main set containing a parasitic mechanic that's basically just for that set. We usually get plenty of well designed cards either way
 
I feel like the Speed mechanic might play better than it looks? Once you've played your first card with Start Your Engines!, you'll reach Speed 4 in what, 2 to 3 turns? And then, after that point, any further Speed-based cards will give you their full benefits.

Sure, that probably isn't good news for Cube inclusion of any of those cards, but it is something to keep in mind while evaluating stuff.
Correct me if I'm wrong, but multiple instances of "Start your engines!" don't make it go faster, do they?

The first one you play sets your speed to 1. If you already have a creature on board and a decent attack (or other damage/life loss) you can go to two.
Next turn you can go to speed 3.
The turn after you can reach MAXIMUM SPEED!!!1

Or did I miss something?
 
Once you've played your first card with Start Your Engines!, you'll reach Speed 4 in what, 2 to 3 turns?

Or did I miss something?

You did not. The minimum is three turns if you can deal damage the turn you first acquire speed.

2 turns is correct if you get lucky/skilled

On turn X you cast your first Start your engines! card = Speed is at 1. Then you attack the same turn during combat = Speed is at 2.

1 turn later you attack = Speed is at 3.

2 turns later you attack = Speed is at 4/max.
 
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Lol they already added a card for us Loot skeptics

I remain amazed at how comprehensively wrong this character design is. Would it be fun to help this critter collect coins or tropical fruit in a 2002 GameCube game? Yes, of course. The game could be called "Loot, Scoot, and Boogie" and you navigate an archipelago of themed island environments in an effort to stop a pollution-themed villain named Scruggz from ruining everything. The music? HEAVY on steel drum. The platforming challenges? Very satisfying except for that one area where the camera refuses to cooperate. And did I mention he does graffiti?

Anyway, as a redditor recently put it: I hope he gets caught in a car door and dragged 20 miles.
 
That is a good summary of how SYE! works, though you can gain speed from other life loss, not just attacking.

Once you are at speed 4, SYE! cards come into play fully operational, so if you have several in your deck they are synergistic. Of course no other sets have this mechanic (and hopefully never will) so it will be challenging to promote this synergy in cube. You don’t even get speed counters to proliferate.
 
After wishing gruesome harm on Loot, I feel like I should mention that this set and the associated Commander decks have some major-league bangers for my cube that I'm very excited to add. In particular, the Eternal Might deck has some really cool stuff.
 
I unfortunately have a nasty habit of not including mechanically perfect cards for my cube simply because I don't much enjoy looking at them.

Every time my interest has been piqued this spoiler season my eyes slowly drift down towards the set symbol, I sigh, and I move on. Maybe in 5 years a Masters Set including some of these will have a tolerable set-symbol lmao, see you then Aetherdrift!
 

Chris Taylor

Contributor
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This does a lot of damage, and also might just be the kind of card you don't want on a sorcery if its going to be effective given how all or nothing it is.
At least Tezzeret, Agent of Bolas gives your opponent a turn.

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@TrainmasterGT Looks like they listened to your cycling complaint :p


I sure hope none of the alt art in the set sexualizes a dead body!
But what if the zombies are snugglin
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D'awwww I love him! Gives a lot of the same stuff as Hopeful Initiate, which ended up being solid. One more solid 1 drop for the +1/+1 counters perverts

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I'm interested! I was kinda put off by the each player wording at first but honestly I don't think this would be made less wordy by putting like like "Also you can sacrifice a creature when this ETBs, if you do put 2 +1/+1 counters on this" etc

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Weird fact of the day, did you know Counsel of the Soratami (Champions of Kamigawa) predates Divination (M10)?
Various enviornments will prefer this or Quick Study for various reasons, and 5 is a pretty good number to hit mostly what you want but not be demonic tutor.

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We also got another refurbish which lets your vehicles go driverless.

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For the niche application of RW deck with permanents that wants a conditional sweeper, this is an interesting one.
Sure it won't bankrupt your opponent like wildfire can and if you've got a lot of ETB targets for this a sweeper seems like an odd choice, but I could be convinced
 
Anyway, as a redditor recently put it: I hope he gets caught in a car door and dragged 20 miles.

I am amused by Loot for two reasons:

  1. I grew up with Loot, Scoot, and Boogie, and watching people get bamboozled by his complex, high quality character design warms my cold black heart.
  2. I'm a sucker for the specific set of narrative tropes they went for with Loot, and I confess that I'm kinda curious about how they're going to square his Just A Silly Little Guy appearance with any adult Fomori we might see.

I'm honestly kinda surprised that they went with the Fomori for the Evil Precursor Empire, honestly, because the tiny scraps that we saw of them before the current plot arc paint them as being pretty brutish. I actually had to check, because I could've sworn that they were going with the Onakke instead.
 
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