Ok, redesign time! I know I do this a lot, but with actual drafting a rarity (though this hopefully will change in the New Year) the fun of Cubing is in the design atm.
As I've mentioned elsewhere, I've been impressed by devotion. It seems like people need convincing that it's worthwhile, so I'll try to write something up, but in short I'm satisfied with what it does to make monocoloured decks more interesting without compromising the overall balance of the Cube. The hybrid cards, which were fantastic before, are even better now that they bridge the gap between colours in another way. To make sure other interesting things were happening, I decided to push an artifact theme. Some of the individual cards were interesting but mostly it just ended up being a boost to blue, the owner of all the good 'artifacts matter' cards. Part of it can carry over to this iteration, but I had to look elsewhere.
I loved Rise of the Eldrazi. Flavour-wise it hit every right note for me, and the mechanics appealed to my aesthetic and gameplay preferences - I like things becoming better and more powerful over time, and Level Up gives players a way to use their mana while ensuring that early-game cards aren't irrelevant if drawn late. I love the idea of gods and beings central to a world, which might explain why I was drawn to the Theros Gods and the devotion mechanic originally. When Jason made his Eldrazi Domain Cube, I loved following along even though it wasn't relevant to my Cube at the time. I don't want to go as deep as he did, but there's a lot of good stuff to draw on there. In particular, with devotion slanting the Cube towards midrange decks, I hope that ramp and Eldrazi decks can offer a way of going 'over the top'.
- Level Up:
- Additions here are Student of Warfare, Kargan Dragonlord, Guul Draz Assassin, Coralhelm Commander, and Transcendent Master (which probably isn't good enough, but I have an unhealthy love for this card), as well as fake leveler Ludevic's Test Subject, joining Figure of Destiny, Lighthouse Chronologist and Joraga's Treespeaker.
- I added more planeswalkers in a recent update, and with levelers in the picture there's enough incentive to add profilerate cards (Volt Charge, Tezzeret's Gambit, Contagion Clasp?) and other things that interact with counters (Vampire Hexmage)
- Glimmerpoint Stag! There are already lots of ETB creatures for it to abuse, and the ability to reset a planeswalker/opposing leveler or get extra value from a scryland is nice.
- Artifacts:
- Phyrexian mana artifacts like Porcelain Legionnaire, Spined Thopter, Birthing Pod, and Moltensteel Dragon can go in any deck while also contributing to devotion. Borderposts (Mistvein/Veinfire here) do the same.
- We want both colourless ramp (the usual Signets, Monolith, Powerstone, Dynamo, Gilded Lotus) as well as things to ramp into (Sigil of Distinction and Chimeric Mass stand out here, but also Wurmcoil, Battlesphere, and the like). Tolarian Academy and Metalworker appear as reasons to look for artifacts in general; Academy should be reasonably 'fair' here.
- Certain artifacts get a lot better with this set of changes. Tangle Wire and Smokestack are both very happy to see Eldrazi Spawn tokens, for example.
- Phyrexian Metamorph, yo
- It's a little weird seeing Trading Post, Student of Warfare, and Varolz all in the same pack, and I do worry that I'm adding too many niche cards. That's something I can only really determine via testing though.
- Eldrazi:
- For actual Eldrazi, I think I want Kozilek and Ulamog, not Emrakul. Emrakul is so expensive that it only gets into play by unfair means, at which point it's too difficult to answer. I really like Artisan of Kozilek as well; I have fond memories of going Primeval Titan into Artisan returning Titan in Standard.
- Speaking of which, I think I want a 2nd Primeval Titan. I haven't really considered doubling up on finishers before, as I've always maintained that any given finisher is largely replaceable and so it's worth using less popular options for variety. That said, Titan is more of a mid-game card in these high-end ramp decks, and there are enough powerful lands (Academy/Cradle/Nykthos, manlands, Wasteland etc.) that it's a build-around-me card rather than just a dumb animal.
- I don't know how many Spawn producers I want; a few Nest Invaders, a Kozilek's Predator, possibly an Awakening Zone, but it's hard to justify Emrakul's Hatcher when it's competing with Zealous Conscripts, Siege-Gang, and cards currently on the bench. I'd have to commit to the theme as hard as Jason for it to be on an equal footing. Windbrisk Heights comes in as a nice Titan target, Spawn enabler, and Eldrazi cheater.
- Show and Tell scares me more because it's blue than because I think it would be too good here; Sneak Attack and Eureka seem a little more 'fair' (as fair as cards like this can be, at least) and give red and green something fun to do, though I don't think effects like these are necessary.
- Ramp:
- Just as I want the Cube's cheap creatures to be important outside of the early game, the spells need to be broadly usable. This obviously isn't an issue with cards like Path to Exile or Counterspell, but it leads me to opt for Cyclonic Rift over Capsize or w/e.
- The Monstrosity mechanic happens to be great for this. So far only Polukranos and Ember Swallower make the cut, but hopefully the next two sets give us more where that came from.
- The decision to support expensive spells determines certain other choices e.g. Xenagos gets a spot that might otherwise go to Sarkhan Vol.
- Other themes/notes:
- With the Eldrazi back in, I think it's time to reintroduce the library manipulation subtheme I had going a while back. Maybe I won't go as far as Riddle of Lightning this time, but I think its failure then was a result of the Cube trying to do too much rather than a problem with the theme itself.
- This version of the Cube will be the most permanent-heavy I've tried, afaict. When it comes to Cube I've generally embraced the shift in Magic in recent years towards playing over the board, but this might be excessive.
Haven't converted these thoughts into a list yet, just something I'm mulling over.