This seems really good! It can attack from your Mana Elves Splicers, Young Pyromancer tokens, and Recruiters. Again, it depends on how adventures work, but this might be a great green aggro creature.
That tastes terrible.
Food doesn't look that great.
Food doesn't look that great.
Mana sinks are nice, but I still think this is way, way too slow for a 1v1 situation. It looks tailor made for commander where it should only take a couple turns to go off. In 1v1 this is like 4-5 turns even if you're dumping a bunch of mana into it, and that's just an eternity.The put-a-counter ability is also a nice mana sink for a draw-go control deck.
Mana sinks are nice, but I still think this is way, way too slow for a 1v1 situation. It looks tailor made for commander where it should only take a couple turns to go off. In 1v1 this is like 4-5 turns even if you're dumping a bunch of mana into it, and that's just an eternity.
I just don't think I'm interested in a 3 CMC mana rock that doesn't fix. Maybe if I ran a more artifact heavy blue section like I have in the past.But it's just a mana rock. If the rock is playable in your environment the other stuff is just an upside.
I believe we need an admin for that. I can't change the title
Jason?
“One of the really cool new mechanics in this set is called adventure”, explains Verhey. “This represents how the various knights and characters of the world go out on… well, adventures! You can tell which cards are adventures from their very unique frame that looks a bit like a storybook. You can always play a card for it’s normal mana cost, in the top right… Or if it’s in your hand, you can pay the adventure cost and send it away on an adventure! It’ll do the effect in the adventure textbox, you’ll exile the card, and then you can still cast it later on. It’s a great way to get extra value out of each and every one of your adventure cards!”
Embereth Shieldbreaker reads like a worse Manic Vandal.