Ok I'm going to start with these three cards:
And add more tomorrow or the next few days.
And add more tomorrow or the next few days.
Tectonic Reformation can probably go. It's pretty narrow in your list, and doesn't stand on its own. You would need to run more cards like:
Drake Haven
Astral Drift
Glint-Horn Buccaneer
Splendid Reclamation
World Shaper
Surly Badgersaur
Improbable Alliance
to make it worthwhile imo.
When you say Storm, is it like actual factual Storm or is it a combo deck chaining together multiple spells to achieve a win? Or even an engine that combines to get a lot of value/mana?I've also considered supporting Storm because I love the mechanic.
I agree it has become less one-dimensional than it used to be. I think one can support the archetype in a similar manner one can support artifacts by making some key additions and support in all colours. However, I've found an issue.I'm not sure the storm deck is quite as one-dimensional or toxic as it used to be with the printing of magecraft:
Anything that is reminiscent of storm decks. If you are playing 10 spells a turn to trigger Sedgemoor Witch or give all your creatures +6/+6 with Leonin Lightscribe that's fine with me. So "High spell velocity: The deck"When you say Storm, is it like actual factual Storm or is it a combo deck chaining together multiple spells to achieve a win? Or even an engine that combines to get a lot of value/mana?
2 Blue cards
1 Black card
1 Non-burn red card to replace Incendiary Flow
1 Red 2-drop to replace Bloodbraid Marauder
1 Azorius card
1 Gruul card
1 Izzet card
Honestly half of these cards are just good. And the other half are contextually good in a lot of environments. And Crow Storm is funny.
If you are running lots of spell velocity stuff, Azorius can have a pretty explosive tokens deck that comes out of it:
I'm slowly chipping away a high powered list that integrates this type of stuff. I think it has legs