General Fight Club

Onderzeeboot

Ecstatic Orb
Azami is good enough on her own and with incidental wizards in my experience (in a lower power cube). Riptide Director seems a bit too poisonous, Sage of Fables depends on the number of wizards and how strong your +1/+1 counter theme runs. It's pretty cute at least :)
 
I wonder how many turns azami has to hang around to get you 4or more cards in your average game. It seems kinda bad in most cubes but I'm listening.
I think sage lost a lot of interest when I read the word "other" on it's profile, and then more when I remembered damage doesn't stack anymore. I feel like eric will fly in and chew me out if I even get started on the director so I'll save it.

I do kinda wonder what it takes for wizards to make it in this world. Sulimgar's Sorcerer gets close to playable and clique, venser, confidant, snapcaster, and lavamancer are some of my favourite cube cards. I'm still deeply insulted they sabotaged Young Pyromancer the way they did.

These have always been a favourite dumb trick of mine, karakas works too and I think there are more cards in the commander expansions that work with that wording:
 

FlowerSunRain

Contributor
I played Sage of Fables as "blue creature" instead of wizard and it was alright. If I added it back in now that I have shorecrasher and master of waves, it might even be good, but I just don't see wizards as a tribe that's worth brewing around. Riptide Lab in the ULD and done.
 

Laz

Developer
I think that the strongest Wizard incentive card is probably the Mana Leak + Cantrip one.

(Huzzah! I love it when I can remember card names)

That said, Sage of Fables seems fine if you are pushing a +1/+1 counter theme.
 
Master of waves is also a wizard that is pretty good. Too bad tradewind isn't a wizard.
Still not much in the way of incentives. If I get bored at the concert tonight I'll try to think of some k?

The first thing that came to mind is some sort of wizard flash lord.
 
I think the only real incentive card is voidmage prodigy. You need pretty heavy blue for that, plus it's kinda slow. I don't know. I had a casual wizards deck that I loved playing so wouldn't mind representing it in cube. An excuse to break out my foil teferi, Mage of zhalfir.

This could work in a blue devotion shell probably. Master of Waves. Thassa. Etc.
 
Nice. Every time I think I've seen every card on gatherer, someone posts something I've never seen.

That's a really powerful effect for pretty cheap. Seems like you could make that work in a token deck. Ophiomancer would be like best friends with that dude.
 

Chris Taylor

Contributor
I wonder how many turns azami has to hang around to get you 4or more cards in your average game. It seems kinda bad in most cubes but I'm listening.
I think sage lost a lot of interest when I read the word "other" on it's profile, and then more when I remembered damage doesn't stack anymore. I feel like eric will fly in and chew me out if I even get started on the director so I'll save it.

I do kinda wonder what it takes for wizards to make it in this world. Sulimgar's Sorcerer gets close to playable and clique, venser, confidant, snapcaster, and lavamancer are some of my favourite cube cards. I'm still deeply insulted they sabotaged Young Pyromancer the way they did.

These have always been a favourite dumb trick of mine, karakas works too and I think there are more cards in the commander expansions that work with that wording:

How did they sabatoge Young Pyromancer?
 
Yeah. It's too bad. I love me some tribal flavor but it's just so hard to do it well in cube. Every time I try and push it too far with things like Elvish Archdruid, et al. I regret it. These cards underperform or go undrafted entirely.

I'm convinced at this point that 90% of tribal is constructed playable only. Just doesn't work in limited environments.
 

Chris Taylor

Contributor
This is the only other one Wizards printed:

Well Technically
89.jpg
 
Thunderbreak all day. If you run any of the other dragons, it's cool to see him carry some extra value. That free bolt ends up being more relevant than you'd think. Adds some excitement to the 4 slot in red as well, we usually get some version of a 4/2 or a 3/3 that grants something to the team on attacks. Regent blocks well, bolts on any spot removal, and is just a fair card.

I saw a board state in my last draft where one guy had stolen a Thunderbreak with his Dragonlord Silumgar. The other guy had two burn spells in hand, but couldn't shoot them both at Silumgar because that would have put him down to 2 with a Creeping Tar Pit in play. I LIVE FOR THESE MOMENTS.
 
I like protection on guys like that flier, but your removal is already having a rough time with a 4/4 haste dragon.

I think they are both great cards for eric's environment, like that they really reward a player for going outside of red's norm, but doing it in a way that doesn't sabotage an aggro drafter that is light on playables. Another reason my control decks are so often red in your cube, eric, is that they feel more satisfying / reliable at closing a gap than then white or blue ones and sometimes even black. A hasted dragon gets along really well with the smattering of snapcaster, venser and blade splicer you know I'm cramming into my deck.
 
I haven't played any of those. But I'd probably go with the outcast. I like cards that give me choices. That one supports both a +1/+1 counter theme and tokens.

Master splicer is probably the most breakable one though. Precursor Golem anyone?
 
Top