GBS

Chris Taylor

Contributor
So I've been given a bit of a challange by...myself.

The first cube I worked on with a few buddies hasn't been updated since I left, but they want a cube around for when I'm not there, or from when they feel like something different. I offered some design help, asking for their aims and I could suggest some cards.

Their design restrictions:
-Must be at least 1000 cards
-Powered
-Singleton (Functional Reprints Allowed)
-Heavy Multicolor Sections, at least 13 cards per color, + manafixing.
-Small Banlist of "Unfun" Cards (Armageddon, Control Magic, Treachery, Mind Twist, Plow Under, Stunted Growth)

How possible do you guys think it is to try and squeeze good gameplay out of this enviornment? Should I try, or leave them to their construction? :p
 
I guess I made a booboo on that one guys. It's been a long time since I replayed a grave shell scarab in standard or did something only mildly degenerate with the imp in peasant psychatog.

On another note I quite enjoyed the beyonce tribute. That song always tickled me. I really like beyonce's telling women what to do / think angle.

I'm upset some of my friends are totes down with true name merfolk. I like to get in a little degenerate frustrating magic from time to time as much as the next ontarian but I'm kinda sick of unsplashable blue spells and incredible blue attacking creatures. It's gonna be one of those cards I'm not at all on the same page as in my deck but I'll play because it attacks and blocks well and pairs well with late pick garbage.

Also: isn't super protection a white thing? Does blue need to do everything? You'd be surprised how many card designers aren't interested in examining this at all.
 

CML

Contributor
it is a not-very-subtle attempt to balance legacy after the extremely fun and interactive combo decks involving well-designed cards like Griselbrand and Omniscience
 

CML

Contributor
I'm really happy I don't have a substantial amount of funds invested in a MODO collection.


Record number of users on Modo the other day ... just like the banks in 1929

Really, though, I sold my collection for ~400 and did a 3x set redemption for theros, though constructed cards no longer have much of a purpose it's gonna be interesting to see how this "floor" or "peg" will affect modo prices.

there's a lot of stuff going on here and i feel like it could continue to get more and more hilarious as time goes on. i won't lie, i'm having a great time and it's totally mixed with schadenfreude.
 
I'm not sure if we want a separate thread for this but I always wonder what cube designers and deck builders are looking for in certain colour combinations. What colours are supposed to do or are good for is another thing that sorta informs this. There's a lot of other near stuff but I expect you all already get it. Some colours are hard to fit together without key cards or balances or some combinations attractive feature is easily overshadowed by something similar a close combination can do. Other combinations seem incredibly ugly without a heavy investment in a third colour.

Anyway my question for the Riptide Lab is what do their green white decks look like? What as a designer do you want them to do and what tends to happen in practice? I feel like green white is a sweet place to start because it tends to conjure immediate disappointment in everyone and I find it often relies on abilities that have fallen out of favor and are available to other combinations that are better loved (cloudgoat etc, having a guy that can kill a mox or tinker target) or cards that are simply wanted and better used elsewhere (powerful equipment, premium white removal, geddon, witness)

I guess being in 3 colours all the time is more of a fact of life for some people than others but I still want to get to the root of this. Plus above the curve early/utility creatures are way less relevant if you have trouble playing them when they are best.

Thanks in advance!
 

Jason Waddell

Administrator
Staff member
My brother recommends that I read Invisible Monsters, by the author of Fight Club. Can anybody support / attack this recommendation?
 

Jason Waddell

Administrator
Staff member
I'm not sure if we want a separate thread for this but I always wonder what cube designers and deck builders are looking for in certain colour combinations. What colours are supposed to do or are good for is another thing that sorta informs this. There's a lot of other near stuff but I expect you all already get it. Some colours are hard to fit together without key cards or balances or some combinations attractive feature is easily overshadowed by something similar a close combination can do. Other combinations seem incredibly ugly without a heavy investment in a third colour.

Anyway my question for the Riptide Lab is what do their green white decks look like? What as a designer do you want them to do and what tends to happen in practice? I feel like green white is a sweet place to start because it tends to conjure immediate disappointment in everyone and I find it often relies on abilities that have fallen out of favor and are available to other combinations that are better loved (cloudgoat etc, having a guy that can kill a mox or tinker target) or cards that are simply wanted and better used elsewhere (powerful equipment, premium white removal, geddon, witness)

I guess being in 3 colours all the time is more of a fact of life for some people than others but I still want to get to the root of this. Plus above the curve early/utility creatures are way less relevant if you have trouble playing them when they are best.

Thanks in advance!

I read this then forgot about it. I hate hate hate Selesnya and think it's the most boring thing you can do in Magic, but I have been 3 - 0'd by players who load up on GW beats, emphasizing Steppe Lynx, Noble Hierarch, Rancor, land fetchy GW dude, angels, finkses, angels that grant exalted, double strikers that have pro-rancor, flying turds, removal, PWs that nobody else wants, equipments, Thalias, Thruns, etc.

They just little-kid the fuck out of their decks, and you're sitting there trying to play removal while they shove a Strangleroot Geist down your esophagus. But maybe you could make a Selesnya thread over in the other forum? We haven't had a good ol' fashion guild-off.

For super shits and giggles we could even like, rank the top 15 most powerful GW multicolor cards while ignoring the functional distinction between hybrids and golds. I really need to know at what cube size I should play Armadillo Cloak.
 

CML

Contributor
i will not hear a word breathed against my beloved selesnya. what's the most loathsome guild in magic? easily Izzet IMO, no other two-color combination attracts such a concentration of pretentious mouth-breathers. in Seattle this usually takes the form of the software engineer who is under the sad misconception that he is doing "creative" work.

Lucre -- there are multiple Selesnya / Naya / Bant decks from my cube in the "3-0" thread, for some reason we have never been able to get Junk to work, though.

Jason -- I will start by mapping a Seattle profession onto every guild:

uw -- judges and tourney players who want scope to "interact" with their opponent i.e. shutting them down regardless. lawyers
ub -- griefers, or "tourney players who want to win control mirrors." system administrators
br -- chaotic evil, "tourney players who want to be well-rested in round 9." bartenders
rg -- chaotic neutral. activists, EDH players, and other brands of ineffectual idealist
gw -- orderly good, fat and happy people. sales
wr -- self-righteous hedonists. non-profit workers
ru -- discussed above. software engineers
ug -- people who fancy themselves "earthy" yet also "intellectual." biotech and software testers
gb -- existentialists in the punk-rock, basement-dwelling vain. bohemians and card-store owners
bw -- people who deplore religion due to their own capt-save-a-ho complexes. education professionals / accountants
 
CML I feel like this idea deserves further fleshing out. Maybe a little essay or short story involving these characters?
 

James Stevenson

Steamflogger Boss
Staff member
woo ptq time! I'm still the only London person here for some reason right? If not, and you're coming by, find me on the standings and come say hi some time.
 

FlowerSunRain

Contributor
I really need to know at what cube size I should play Armadillo Cloak.
I was not aware that there was a cube size that shouldn't play Armadillo Cloak.

Also your summary of Green-White is dead on. My father plays that deck you describe 70% of the time and never seems to get bored.
 

James Stevenson

Steamflogger Boss
Staff member
I just want to rant briefly about Breaking Bad. the show's good, but what pisses me off is that every time somebody mentions weed everyone's like "Oh my god, don't say that word so loud" and we have to look at Skyler's face like O: for an entire scene. Maybe things are different over on this side of the Atlantic (or indeed, the Pacific), but I find these stupid scenes almost unwatchable. Why is everyone so afraid of a joint? The show is about meth, cmon. I almost feel like Walter could tell everyone he was cooking meth and they wouldn't be as angry as if he smoked a joint. I mean, he's got cancer, give the guy a break.
Anyway I'm not even done season one, don't spoil anything.
I'm looking forward to travelling in the states. I wonder how different it will be.
 
that's the joke, sort of. many white middle class mothers do act like that about weed over here, or at least that's the stereotype. some people just haven't ever been exposed to it and they act like fools about it. I've only watched till about s2's episode where they introduce saul goodman but the bits i've seen especially the ways that skyler / marie react to it i felt were very matched up to how i expected them to react. and the reason he says the joint thing is because will provoke less of a reaction than selling meth but it is a believable lie because he is "owning up" to something. i dont know if over there they have the classes in the school where the cop comes in and talks to about how 'pot is the gateway drug if you smoke pot you will be instantly hooked on heroin and wake up dead and pregnant in a cold dark alley dont do drugs kids' and some people buy it because nothing challenges that and they just grow old believing that shit. and i think the way the show presents it very much so is supposed to show how ridiculous it is
 

Jason Waddell

Administrator
Staff member
Yeah, your gripe is less about Breaking Bad and more that it accurately depicts American culture. But yes, not to bandwagon, but Breaking Bad is a great show. I do have strong opinions about the finale though.
 
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