Here is the actual deck
This is basically a good version of last week's UB tempo deck. This is much more of a ninja deck, with the cheap evasive enablers to carry the ninjas through (though I think aston's exile/pacifism removal would still have been a problem). Wall/mancer/imp to provide long term grinding power, and mana ramping with the untap effects. Whelk was my finisher. Since there is so much UB drafting this league, I did a write up as to how the different variants of these decks function
here, for anyone curious. I just added a section for solar flare decks, because I had forgotten about them.
I was very happy with the deck for the most part, and though I went 1-2, the games I lost felt razor close.
His deck (which I hope he posts) was a solar flare deck, and was a lot slower and reactive than I had anticipated, with many more counterspells. There was a predictable white splash for the flashback on
unburial rites, and a really interesting red splash for
starstorm. That might seem greedy, but you have to remember that even if he misses on the
, he always has the option to cycle it away. Other than that, it was a typical UB shell, with the reanimation/discard package of
body double,
unburial rites,
compulsive research, and
oona's prowler.
The first match I made some play decisions that were wrong since I thought his deck was going to be more pressure orientated: playing into mana leak when I didn't need to, and not holding stroke of genius. Those matches were still really interesting though. I ended up killing a lot of
artisan of kozileks over the three matches lol.
I had some decent white sb cards, but didn't really board them in. I ended up boarding out master splicer for
thrashing wumpus, though I'm beginning to think that card is a lot worse than
pestilence. I've noticed in these grid drafts at least you can't really use your life total as a resource, which makes wumpus more of a win con than a stabilizing piece. In addition, being a creature is a huge liability, since it runs into all of the bounce, removal, and anti-creature counterspells, a further liability if you are behind.
Draining whelk is a very strong card when you are ahead in the late game, but a very poor card when you are behind, since you can't justify holding up 6 mana while stabilizing a board. Its just very memorable when it gets you.
I wanted to comment a little bit on the actual grid drafting format, and solicit some opinions.
While I like how it makes cube drafting online more reasonable, there are a few aspects of it that I disliked:
1.
The focus on hate drafting. While this cube (specifically) has enough internal regulating devices to prevent traditional multi-color good stuff drafting from being a consistent winning strategy, grid drafting does seem to encourage a form of good stuff drafting within color pairs.
Yes, you're perhaps more focused in a color pair, which demands a strategic focus, but due to the hate drafting component of the format, you're more likely to waver around that color pair in a pursuit of the best value tools you can find, rather than committing to a more nuanced strategy.
We've had a lot of UB decks, and while we've had some more focused ones this week (these still felt inconsistent compared to what you would get in an actual draft), Aston probably set down the blue print for how you want a generic UB/w deck to look.
2.
Actual aggro is a bad strategy. This is another consequence of the hate drafting. These grid draft decks seem to be less consistent than actual draft decks, which just murders most aggro strategies. This kind of shows whenever we see a R/W deck, which just look so clunky and midrangy, rather than sleek and focused. Its so bizarre to see red become the worst color.
Tempo as a strategy is very good, probably the best overall strategy, but actual aggro seems unplayable.
3.
Color imbalance. With some of the cube's regulatory tools being focused in specific colors, subtracting a color from the draft can have an imbalancing effect. I think the best example of that is removing the black edicts or the red sweepers.
I'm not surprised that certain aspects feel off: every time I use a cube for a non 8-man format, there are some things that need to be calibrated.
It does have me thinking how a cube purpose built for grid drafting would look like.
Also:
Lets be honest, this is the best card in the cube. It plays like resto on steroids.